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JKNet v0.9.0

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@github-actions github-actions released this 29 Sep 00:55

JKNet 0.9.0 gives you more control over client imports, adds profile import from game configs, and brings the complete release history into the launcher.

  • Choose the contents of an imported client. JKNet shows the source-folder size, the actual amount to copy, required files, and separate sizes for demos, screenshots, configs, and pk3 files. Configs and pk3 files can be selected individually with path search, while copy progress reports the bytes actually processed.
  • Reuse the original game assets. Retail assets*.pk3 files are no longer duplicated. Imported clients use the configured shared game folder, which makes imports much smaller. Optional source-folder removal remains off by default and is available only after selecting and verifying every importable file.
  • Move an imported engine to a managed release. JKNet can install the latest compatible managed engine during import or later from the client card. It keeps the imported engine as a rollback snapshot and restores it if the update fails.
  • Create a player profile from a cfg file. Import a game config to recognize the player name, model, sabers, blade colors, and character tint. JKNet never executes the config and opens the regular profile form for review before saving. UTF-8, UTF-16, Windows-1251, and Windows-1252 are supported.
  • Read the changelog in JKNet. The new Changelog page contains the full release history from 0.1.0 onward in all eight interface languages and works without a network connection.

Download JKNet_0.9.0_x64-setup.exe for Windows x64 or use the built-in update check. Existing settings, clients, profiles, media, and server data are kept. Playing requires your original Jedi Academy or Jedi Outcast files; the installer does not include them.

JKNet website · Full changelog