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V0.72 RE Mesh Editor Community Maintained (REME)

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@TrueShadow01 TrueShadow01 released this 22 Aug 14:39
· 10 commits to main since this release

What's Changed

  • Add Pragmata typing-2 blend-shape export and persist extra-weight on the .blend by @sam0737 in #27

Pragmata Mesh Support

  • Added support for importing Pragmata .mesh.251121828 files.
  • Added typing 2 float16 blend-shape and shape-key support.
  • Added experimental same-topology export for meshes originally imported with REME.
  • Preserved original weight, extra-weight, morph auxiliary, vertex-map and blend-header data during export.
  • Added topology validation to prevent exporting remeshed or corrupted meshes.
  • Export now rejects multiple morphing submeshes, which are currently unsupported.
  • Added Pragmata documentation and automated regression tests.

Known limitations

  • Remeshing, retopology, vertex-count changes and vertex-splitting operations are unsupported.
  • Weight-paint and vertex-group changes are not written during export.
  • Export supports exactly one morphing submesh.
  • Export remains experimental and should be verified by re-importing and testing in game.

New Contributors

Full Changelog: V0.71.0...V0.72.0