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Releases: TrueShadow01/REME-RE-Engine-Blender-Addon

V0.72.8 RE Mesh Editor Community Maintained (REME) - Blender Plugin

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@TrueShadow01 TrueShadow01 released this 10 Sep 16:47

RE9

  • Improved Shell Fur Depth Color
  • Added Secondary Base Color Support

V0.72.6 RE Mesh Editor Community Maintained (REME) - Blender Plugin

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@TrueShadow01 TrueShadow01 released this 29 Aug 11:17

RE9

  • Added parsing and Blender import of RE9’s tertiary UV vertex stream
  • Added a third Blender UV layer for RE9 meshes containing tertiary UV data
  • Materials using Use_TertiaryUV now map SecondaryBaseColorMap through the correct UV layer
  • Fixed incorrectly pale or white beard materials
  • Fixed the related white and patterned eyebrow and eyelash materials

V0.72.5 RE Mesh Editor Community Maintained (REME)

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@TrueShadow01 TrueShadow01 released this 28 Aug 17:43

Added

  • Added standalone OcclusionMap support, including occlusion intensity and secondary UV selection
  • Added RE9 DetailMask support for character materials
  • Added RE9 DetailMapArray and DetailMask_Leather support

Improved

  • Added support for RE9 detail normal, roughness, and cavity blend properties
  • Improved material reconstruction for RE9 character clothing and leather, including Leon's Apocalypse shirt and boots
  • Disabled DetailAlbedoMap contribution when Use_DetailAlbedoMap is disabled by the material

Known limitations

  • RE9 support remains experimental
  • RE9 hair, eyebrow, eyelash and beard shaders are approximations. Hair-specific color variation, occlusion and anisotropic shading are not yet reconstructed accurately
  • Some advanced RE9 material effects may still differ visually from the game

V0.72 RE Mesh Editor Community Maintained (REME)

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@TrueShadow01 TrueShadow01 released this 22 Aug 14:39

What's Changed

  • Add Pragmata typing-2 blend-shape export and persist extra-weight on the .blend by @sam0737 in #27

Pragmata Mesh Support

  • Added support for importing Pragmata .mesh.251121828 files.
  • Added typing 2 float16 blend-shape and shape-key support.
  • Added experimental same-topology export for meshes originally imported with REME.
  • Preserved original weight, extra-weight, morph auxiliary, vertex-map and blend-header data during export.
  • Added topology validation to prevent exporting remeshed or corrupted meshes.
  • Export now rejects multiple morphing submeshes, which are currently unsupported.
  • Added Pragmata documentation and automated regression tests.

Known limitations

  • Remeshing, retopology, vertex-count changes and vertex-splitting operations are unsupported.
  • Weight-paint and vertex-group changes are not written during export.
  • Export supports exactly one morphing submesh.
  • Export remains experimental and should be verified by re-importing and testing in game.

New Contributors

Full Changelog: V0.71.0...V0.72.0

V0.71 RE Mesh Editor Community Maintained (REME)

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@TrueShadow01 TrueShadow01 released this 15 Aug 22:20

Added

  • Pragmata retail MESH .251121828 support
  • Pragmata MDF .mdf2.51 and TEX .tex.251111100 support
  • Pragmata packed and float16 blend-shape decoding
  • Pragmata eye-shell transparency handling
  • Pragmata NROC hair maps and primary anisotropic hair shading
  • Improved Pragmata MPLY cluster parsing

Fixed

  • Prevented empty secondary-weight vertex groups
  • Kept Pragmata and Resident Evil 9 texture versions separate
  • Prevented missing optional hair properties from aborting material import

Known limitations

  • Skinned Pragmata MPLY clusters do not reconstruct joint weights yet
  • Pragmata hair parallax-coupled unique albedo and secondary hair lobes are not reconstructed

V0.70 RE Mesh Editor Community Maintained (REME)

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@TrueShadow01 TrueShadow01 released this 25 Jul 01:46
4163a33

What's Changed

  • RE Asset Browser Integration in #25

Added

  • Merged the RE Asset Browser into REME, setup instructions are inside the README

Full Changelog: V0.69.15...V0.70.0

V0.69.15 RE Mesh Editor Community Maintained (REME)

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@TrueShadow01 TrueShadow01 released this 20 Jul 12:11

This release reduces the Blender console clutter when importing SF6 Models. This release also marks SF6 models as supported.

Added

  • Added Debug Guards to Debug prints to reduce the overall console clutter for SF6 Models

V0.69.14 RE Mesh Editor Community Maintained (REME)

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@TrueShadow01 TrueShadow01 released this 19 Jul 21:46

This release improves the StitchMap handling for SF6 Models using StitchMaps

Added

  • Added proper Stitch Handler for SF6 models

V0.69.11 RE Mesh Editor Community Maintained (REME)

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@TrueShadow01 TrueShadow01 released this 19 Jul 15:53

This release fixes a bug for Street Fighter 6 Models where their Stitch maps are applied, even if the MDF disables it, resulting in incorrect material reconstruction of certain Models.

Fix

  • Fixed disabled Stitch Maps being applied for SF6 Models

V0.69.10 RE Mesh Editor Community Maintained (REME)

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@TrueShadow01 TrueShadow01 released this 18 Jul 12:05

This release fixes the Monster Hunter Wilds importer since I broke it slightly during the SF6 importer work.

Added

  • Added missing MPLY compatibility attributes required by the mesh parser

Fixed

  • Fixed MPLY mesh imports failing due to an outdated REMeshMPLY.read() signature
  • Fixed secondary-weight importing to check the correct weight buffer
  • Fixed MH Wilds shared male/female MDF detection with lowercase character paths

Verification

  • Verified ordinary streamed and resident MH Wilds meshes against the full game extraction
  • Verified automatic MDF and texture loading using complete character assets
  • Identified MPLY positioning as experimental and requiring further visual testing