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V0.72.5 RE Mesh Editor Community Maintained (REME)
Added standalone OcclusionMap support, including occlusion intensity and secondary UV selection
Added RE9 DetailMask support for character materials
Added RE9 DetailMapArray and DetailMask_Leather support
Improved
Added support for RE9 detail normal, roughness, and cavity blend properties
Improved material reconstruction for RE9 character clothing and leather, including Leon's Apocalypse shirt and boots
Disabled DetailAlbedoMap contribution when Use_DetailAlbedoMap is disabled by the material
Known limitations
RE9 support remains experimental
RE9 hair, eyebrow, eyelash and beard shaders are approximations. Hair-specific color variation, occlusion and anisotropic shading are not yet reconstructed accurately
Some advanced RE9 material effects may still differ visually from the game