Skip to content

V0.72.5 RE Mesh Editor Community Maintained (REME)

Choose a tag to compare

@TrueShadow01 TrueShadow01 released this 28 Aug 17:43
· 5 commits to main since this release

Added

  • Added standalone OcclusionMap support, including occlusion intensity and secondary UV selection
  • Added RE9 DetailMask support for character materials
  • Added RE9 DetailMapArray and DetailMask_Leather support

Improved

  • Added support for RE9 detail normal, roughness, and cavity blend properties
  • Improved material reconstruction for RE9 character clothing and leather, including Leon's Apocalypse shirt and boots
  • Disabled DetailAlbedoMap contribution when Use_DetailAlbedoMap is disabled by the material

Known limitations

  • RE9 support remains experimental
  • RE9 hair, eyebrow, eyelash and beard shaders are approximations. Hair-specific color variation, occlusion and anisotropic shading are not yet reconstructed accurately
  • Some advanced RE9 material effects may still differ visually from the game