Releases: TryTheSauceBoss/Pokewilds-Android
Release list
Pokewilds - v9.5
Bugs that should be fixed and features added.
ADDED a 4:3 Version!!!!!
-Fixed duplicate/stale NEW and LOAD ticks and their position changes.
-Aligned selection ticks in the swipe, Game Files and Modding menus.
-Added 1.5x speed, with 1x / 1.5x / 2x / 3x / 4x evenly spaced in one row.
-Fractional speed applies to gameplay, animation timing, physics and audio.
-Left stick and D-pad move the map cursor independently of player movement.
-Right stick pans in the correct direction at the cursor’s speed.
-Player movement remains paused while the map or waypoint menu is open.
-Controller A confirms waypoint naming; B cancels and returns to the map.
-Fixed waypoint text focus preventing confirmation or cancellation.
-Prevented Android Back from opening Quit beneath the waypoint screen.
-Added controller navigation through waypoint rows.
-Added all 28 Unown marker forms: A–Z, ! and ?.
-Marker selection supports directional controls, shoulder buttons and touch.
-Saved waypoint names and marker forms with their associated world.
-Existing waypoints reopen with their saved name and marker for editing.
-Full map shows names and icons; minimap shows icons only.
-Restyled waypoint controls with the game font, selected frame and selection tick.
-Turning waypoints OFF hides markers and disables naming without deleting saved waypoints.
-Prepared and cached map images before opening, with exploration refreshes performed separately.
-Added STORAGE above POKEMON in the in-game menu.
-Worldwide STORAGE combines Pokémon from saved storage boxes into one interface.
-Physical boxes retain individual contents.
-Newly obtained Pokémon continue using the last physical box opened.
-Opening worldwide STORAGE does not change that destination.
-Supported TAKE, STORE, NICKNAME, RELEASE, STATS and SWITCH through the pooled interface.
-Cross-box changes update the original saved records.
-Protected Pokémon actively carrying the player from inappropriate remote removal.
-Added GAME FILES to the right-edge swipe panel.
-Added CHOOSE FOLDER, SYNC FILES, SAVE DIRECTIONS and BACK.
-Added a normal-folder selection flow for locations such as Documents/PokeWilds.
-Synchronizes game.ini, saves and world caches to the selected folder.
-Imports externally replaced saves and settings when the app next starts.
-Retains local copies and conflict backups when synchronization cannot safely complete.
-Added controller/touch save-copy and replacement instructions.
-Corrected the Android Files provider to expose the folder actually used by the game.
-Added the Android launcher’s Game files shortcut.
-Matched BUILD preview and actual placement to the same adjacent tile ahead of Machop.
-Matched preview and placed-artwork origins.
-Kept tall preview artwork from obscuring Machop.
-Corrected standalone wood-wall artwork and colored flower previews.
-Fixed fence/build encounters leaving battle input locked.
-Battle entry closes the BUILD interface and ends its field move before battle takes control.
-Prevented B from accidentally restoring overworld controls during battle.
-Removed successful “Built…” popups.
-Removed “Field move stopped” popups.
-Added consistent B cancellation for field moves while preserving safe FLY landing and SURF restrictions.
-Improved CUT targeting when a plant touches the helper’s forward collision edge across a tile boundary.
-Mountain DIG clears mountain artwork and collision instead of leaving an ordinary hole.
-Cleared mountain ground uses suitable surrounding terrain and preserves saved terrain changes.
-Ordinary soil digging and buried-reward priority remain available.
Changed the camera to follow the player while building and inside player houses.
-Added the BUILD item wheel on L2 while BUILD is active.
-Left stick selects; bumpers change pages.
-Included 67 recipes across six pages.
-Releasing L2 selects through the existing build-selection system.
-Added selected field-move names to the field wheel’s center.
-Added selected build-item names and material quantities to the build wheel’s center.
-Hid the top BUILD boxes while its wheel is open.
-Smoothed radial borders, dividers and inner circular edges.
-Improved minimap-frame border smoothing at display resolution.
-B closes the wheel and cancels the field move; held L2 must be released before reopening.
- Connected doors share one house interior.
- Each interior exit returns through its matching exterior door.
- Cutting/rebuilding doors no longer changes house identity solely because structure order changed.
- Shared furniture and upper-floor records survive save/load.
- Fixed upper-floor loading rejecting saved stairs before reconstructing floor geometry.
- Restored paired downstairs landings during upper-floor reloads.
- Corrected normal WINDOW artwork and preserved it across placement and re-entry.
- Cozy exterior windows use plain pale-green panes.
- Modern exterior windows use corresponding glass artwork.
- Interior window backing remains transparent over the supporting wall.
- Made FLOOR distinct from CARPET 1 in default interiors.
- Added proper Pichu, Duskull, Skitty and Jigglypuff doll sprites and collision.
- Corrected short brown-chair collision to one tile.
- Added stool collision, including restored interior stools.
- A sits on stools/couches; B stands.
- Directional input changes the seated pose without walking.
- Corrected statue/house depth ordering and the house front covering players standing south of it.
- Bridges accept water, tidal surfaces and lava.
- Tidal encounter-grass flags no longer reject bridges.
- Bridge decks render below the player and function as walkable ground.
- Added source underdock artwork at exposed lower edges.
- Connected bridge tiles hide internal supports; removing tiles restores exposed supports.
- Removing bridges restores the underlying terrain collision.
-Fixed indoor DROP rejection caused by house coordinates overlapping unrelated dungeon collision records.
-Applied source water-placement eligibility when dropping Pokémon.
-Eligible Pokémon can be dropped while SURF remains active.
-The active surfing Pokémon remains protected from being dropped over water.
B beside a Pokémon can push it one tile.
-Push checks reject occupied/reserved Pokémon positions, roofs, buildings, blocked terrain, eggs, furniture and the player.
-Held items remain attached when Pokémon are pushed.
-Restored nearby aggressive Pokémon cries and source shuffle sounds.
-CHARM suppresses those aggression sounds.
-Aggressive Pokémon can continue pursuing during FLY without initiating contact battles.
-Corrected the purple Persim tree’s crown collision while retaining picking access from above.
-Preserved other berry-tree collision behavior.
-Ghosts destroyed by light use Java’s 80-frame flickering disappearance, silently as requested.
-Fixed the flying shadow’s interpolation to match player/camera movement.
-Ice sliding stops at blocking collision instead of repeatedly restarting into it.
-Players can turn away after a blocked slide.
-Sliding uses the stationary directional trainer pose.
-Low-tide beach terrain uses sand footsteps.
-High-tide movement retains water sounds.
-Added directional footprints on snow, desert sand and dry beach sand.
-Positioned footprints directly behind the player’s feet.
-Suppressed footprints on wet tidal puddles and flooded terrain.
-Footprints do not appear during FLY, SURF or RIDE, or on unrelated surfaces.
-Prepared the complete overworld terrain and collision before gameplay.
-Movement and zoom no longer load/discard terrain or collision regions around the camera.
-Retained off-screen drawing culling.
-Updated edited tiles and neighbors without rebuilding the entire map.
-Batched collision restoration instead of rescanning the world for every restored cleared tile.
-Improved saved-world loading that previously remained on clouds for extended periods.
-Waited for restoration to finish before revealing gameplay and enabling menus.
-Applied the same restoration wait when returning to saved neighboring worlds.
-Avoided unnecessary static-layer redraws.
-Reduced tide-transition work and spread updates across frames.
-Spread daily dig-site, sand-trap and dormant-cactus work across frames.
-Prepared recurring artwork before gameplay.
-Restricted animated texture sampling to its own frame to address atlas bleeding.
-New neighboring-world generation retains the water presentation.
-Revisiting an existing neighboring world displays LOADING… PLEASE WAIT….
Added:
Mega Charizard X
Mega Charizard Y
Mega Venusaur
Mega Blastoise
Mega Gyarados
Mega Sharpedo
Mega Kangaskhan
Their systems include:
- Level 70, day and night encounters.
- Charizard X/Y share one active volcano encounter slot.
- Catching the first Charizard form makes only the other eligible; catching both ends their appearances in that world.
- Independent capture-once slots for the other five forms.
- Forest Venusaur, tidal Blastoise, permanent-water Gyarados/Sharpedo and desert Kangaskhan.
- Forest-only Venusaur wandering, including relocation of saved encounters outside valid habitat.
- Half-submerged, bobbing water Mega rendering.
- Saved encounter identity, position, shiny state and capture history.
- Defeat does not consume the capture opportunity; releasing a capture does not reset it.
- Separate names, species records and Pokédex entries.
- Mega stats, types, dimensions and catch rate 45.
- Normal/shiny overworld, menu and battle artwork.
- Normal-species supported learnsets and field skills.
- Animated FLY for both Mega Charizards.
- Type-based harvest rewards.
- Existing seen/caught/shiny tracking.
-Added occasional events roughly every 5–10 active outdoor gameplay minutes, lasting 30–90 gameplay seconds.
-Beach wind.
-Rain and lightning throughout the overworld.
-Combined beach wind and rain.
-Desert sandstorms.
...
Pokewilds - v0.9.2
Bugs that should be fixed
-STORAGE added above POKEMON, with aligned ticks.
-Shows all saved boxes as one worldwide pool.
-Opening it does not change the last physical box used for caught Pokémon.
-Transfers preserve original box records.
-Added GAME FILES to the right-swipe panel.
-Save in-game.
-Swipe inward from the right edge → GAME FILES.
-Choose Documents/PokeWilds once, then SYNC FILES.
-In Android Files, open that folder’s saves folder.
-Close the game completely. Back up the existing .json, then replace it.
-Restart the game and select LOAD.
-Added evenly spaced 1x 1.5x 2x 3x 4x, with selected-option highlighting.
-Verified aggressive Pokémon chase during FLY while contact battles remain blocked.
-Keep transition input separate from the introduction. Verified hidden-ghost introductions and fence/BUILD encounters through to battle controls at ×1, ×2, ×3 and ×4, with battle animations enabled and disabled.
-Fix an indoor DROP rejection caused by off-map house coordinates coinciding with blocked dungeon coordinates. House floor/furniture/exit checks remain in effect.
-Use Java's water-placement eligibility instead of the player's land-walking check. Water types and the source's explicit non-Water exceptions can be dropped in water; land-only Pokémon and eggs cannot.
-Allow dropping another eligible Pokémon while using SURF. The active surfing Pokémon cannot be dropped over water, and dropping another Pokémon preserves SURF.
-Pressing B beside a Pokémon can push it one tile without requiring a nearby fence. Existing field-move cancellation keeps priority.
-Push destinations reject other Pokémon's reserved and visible positions, buildings/roofs, solid terrain, eggs, the player and blocked house furniture. Held items remain attached. Existing stationary/burrowed restrictions remain.
-Use the stationary directional trainer pose while sliding on ice; preserve movement and slide stopping rules.
-Restore nearby aggressive wild Pokémon cries and Java's ride1 shuffle sounds at the source timing points. CHARM suppresses these aggression sounds. Timers follow game speed; existing cry/world-effect volume settings apply.
-Prepare the map image ahead of opening it; reuse the current area's cached image immediately and refresh exploration in the background.
-Route waypoint confirmation and cancellation directly through the game input handler, including when the name field has focus. Controller A saves and B cancels under both button layouts.
-Keep the left stick as the cursor. The right stick pans in the correct direction at the cursor's 80-screen-pixels-per-second speed.
-Add MAP WAYPOINT ON/OFF immediately below SHINY SPARKLES. OFF disables naming and hides full-map/minimap waypoint markers without deleting saved waypoints.
-Fit the two-line map instructions in the existing footer. Retain the shared option-row cursor positioning and selected frame.
Pokewilds - v0.9.1
Bugs that should be fixed and features added
-BUTTON LAYOUT — TYPE 1 / TYPE 2 row is added in options.
Type 1: Original
Type 2: Modern
-Added WORLD SOUND EFFECTS slider below SOUND EFFECTS, with independent volume and saved settings.
-Added FOOTSTEP SOUND EFFECTS slider, with independent volume and saved settings.
-Added HELD EMOTES ON/OFF immediately below BATTLE ANIMATIONS. It controls only the item-ready checkmark, not anger, warnings, hearts or other existing reactions.
-Removed keyboard rows from the read-only Controls page. Controller and touch descriptions remain.
-Added SHINY SPARKLES ON/OFF below HELD EMOTES.
-Added 122 more frames in options.
Added GAME SPEED with X1, X2, X3 and X4 in OPTIONS.
- Gameplay, music and sound effects accelerate together; audio pitch rises with playback speed as requested.
- Animation clocks, physics timing, timed events and source battle animations follow the selected speed.
- EXP/HP bar animation and egg-reveal frame timing use the scaled clock so single-frame waits do not defeat higher speeds.
- Speed selection persists in game.ini. X1 restores normal gameplay and audio speed.
-Complete save sharing, editable game.ini.
-Saves, world caches and game.ini now use Android external-files directory when available: Android/data/com.pokewilds.godot/files/
-Halved automatic message hold time from 2.4 to 1.2 seconds and resource/reward popup time from 1.8 to 0.9 seconds. Halved the timed pauses after battle messages and the provoked-message delay.
-Added BATTLE ANIMATIONS ON/OFF below AUTO RUN. It controls battle move effects, battle sprite animation, capture/send-out effects and animated battle introductions.
-Added an original pixel checkmark inside the existing source speech balloon.
-Temporary source reactions take priority over the held-item marker.
-The marker disappears when the item is collected.
-Added “Press A to skip” to the egg-hatching animation.
-Lowest gameplay zoom is now 45%.
-Applied the source's directional mount/rider drawing rules to the shared FLY, RIDE and SURF renderer. RIDE/SURF redraw the appropriate rider head region over the mount; FLY retains the source's Dragonite and Mantine exceptions. Existing movement, facing and walking frames are preserved.
-FLY retains a foreground layer above placed objects while reserving the next layer for mount parts that must appear in front of the rider.
-Cannot cancel SURF, select another field move, reselect SURF, DROP a monsters, start planting or use a sleeping bag to dismount over water. Normal return to dry land remains available.
-Ice sliding now continues through movement within a tile after input is released. It stops at an obstruction or when leaving ice.
-CUT, BUILD, DIG and HEADBUTT cannot move their controlled Pokemon into built walls or roofs.
-One-tile monsters pushing checks both reserved cells and visible positions of moving monsters. It rejects roofs, solid ground, buildings, eggs, other Pokemon and blocked destinations. Held items are preserved.
-Mega Gengar uses its source boss composition on the stats/front display and its already credited normal/shiny community overworld sheet for party and following poses. The full MEGA GENGAR name fits the party, stats and source battle name labels; storage descriptions retain the form name.
-Normal and Alolan Raichu/Exeggutor keep separate records, types and artwork. Alolan labels now explicitly identify the form instead of exposing an internal alias or collapsing to the normal form's label. Long form labels fit their name areas.
-Indoor bonfires are accepted when restoring saved furniture, including the off-map coordinates used by player houses.
-Tables now use the source house-table connection set, including centers, edges and corners.
-Kilns render their full 24-pixel source artwork.
-New clocks attach to the house's rear wall and persist as wall decorations.
-WINDOW 1/2 preserve the authored window pixels while removing the six-row wall backing below them. The actual supporting wall remains visible. Existing window placement and appearance cycling are preserved.
-Player-built structures are included in map/minimap images before the exploration mask is applied. Structure artwork is cached to avoid repeatedly reading textures during minimap updates.
-DIG works on clear player-house floors. Digging retains the original floor under the hole; filling applies the selected terrain. Indoor dig edits survive saving and loading. Furniture, walls, stairs, exits, eggs and monsters remain protected.
-Bed sleeping draws the source six-pixel trainer head above the bed's final furniture layer. The existing sleeping, healing and dream behavior remains.
-Extended the existing validation-before-caching step to require exactly one fossil lab as well as one mansion, one Regi dungeon and one desert mine.
-Requires all 11 source biome categories: forest, deep forest, wooded lake, savanna, desert, graveyard, mountain, tundra, volcano, beach and oasis.
-Fossil-lab entrance/interior integrity and overlap checks join the existing dungeon-floor, entrance, reward, switch, key and guardian checks.
-Invalid fresh candidates are rejected and retried through the existing three-attempt process. A rejected world is not opened or cached. Existing saved worlds are not regenerated by these changes.
-WOOD WALL preview now uses the actual wood-wall artwork.
-Moved only the preview artwork slightly forward along the facing direction, with clearance for larger preview sprites so they do not cover Machop.
-Preserved Machop's position and the actual build target. Preview centering follows the build direction in all four directions.
-Fixed a reproduced second-door placement failure after cutting a restored wall: regenerated grass underneath the saved wall was making the cut opening reject the door.
-Brown couch interactions now enter the seated state instead of only showing the rest dialogue. - Applied the Java source's seated player pose, facing and offsets for all five couch variants.
- Full couch footprints now block movement, including the upper half of vertical couches.
- Furniture placement rejects overlapping couch footprints.
- Seated player renders above the couch; B stands up and restores the prior player position.
- Couch collision footprints are rebuilt on load and removed when the couch is cut.
-POWER now uses the same animated following mechanism as FLASH. - While active, POWER uses FLASH's light texture, radius, brightness and animation.
- POWER continues to activate the fossil-lab computer and open the fossil reviver interface.
- Stopping POWER removes its follower and active light.
-Reduced unnecessary per-tile container allocations and temporary generation arrays.
-Rejected generation attempts release their terrain before the next attempt is allocated.
-Added the list-and-detail Pokédex
-Added POKEDEX above GUIDE in the main menu and linked controller/touch Y to it.
-Includes 370 source-obtainable species/forms, including the added Mew and separate Mega Gengar.
-Shows current game stats, types, height/weight, catch rate, growth, habitat and field skills, with front-facing overworld sprites.
-Registers SEEN during battle, not proximity in the overworld. Concealed ghosts do not reveal their identity.
-Tracks obtained Pokémon as CAUGHT, including hatching and evolution, independently of the current party.
-Saves and restores collection history across sessions. Older saves initialize from Pokémon still owned in party, storage and deployed collections, including neighboring worlds; unrecorded past encounters/releases cannot be reconstructed. - Unseen entries show ??? and black silhouettes in both the list and detail panel.
- A plays the selected species' cry through the Pokémon Cries volume setting.
- Up/down selects; left/right or shoulder buttons changes page; B closes. Gameplay pauses while the Pokédex is open.
-Fixed Heavy Ball weight lookup to use the source's first weight per national Pokédex number. This corrects zero-weight alternate-form records for Alolan Exeggutor and Darmanitan forms.
-Matched Java single-precision rounding for Nest and Net Ball calculations; the tests reproduced a one-point Nest Ball mismatch before the correction.
-Preserved source-specific ball rules, including its Net Ball turn scaling and lack of extra Timer/Lure Ball modifiers. These are source behavior, not modern main-series rules. - Master Ball remains guaranteed for encounters where catching is permitted. Existing capture restrictions remain intact.
-Added repeating animated sparkles to shiny wild, deployed, follower and field-helper actors, using the existing source shiny artwork.
-Sparkles attach to the Pokémon sprite and move with it
-Added the existing shiny symbol beside shiny party sprites. The stats screen retains its existing shiny symbol.
-Pokédex records shiny encounters/ownership separately and saves that history. Recorded shiny entries display their shiny sprite and existing shiny symbol in both list and detail views.
-Unseen Pokémon remain concealed. Eggs do not expose shiny status through these indicators.
-No shiny encounter odds were changed.
-Fixed female Combee’s evolution and Dragonair’s FLY.
-Fixed Mega Gengar battle artwork and two overworld animation issues.
-Conifer Trees are now fixed.
-Trunk remains solid.
-DIG works directly below it.
-Its canopy renders above grounded players; FLY stays above it.
-Mega Gengar now has TELEPORT in its party menu, radial wheel, and Pokédex.
-Empty-party encounters with Java’s bait/rock/catching menu.
-Dropping a selected quantity of ordinary bag items onto the ground.
-Empty-party Safari Ball, bait, rock and run encounters.
-Choosing quantities of bag items to drop, save and retrieve.
-Map-opening stalls through caching and rendering across frames.
-Loading inserting or reordering Machop.
-Whiteout healing: every non-egg Pokémon receives half max...
Pokewilds - v0.9
Bugs that should all be fixed
-Side-door exits and connected roof/hidden-entrance artwork.
-Sleeping bags inside houses.
-Field-move activation while sleeping.
-Forest DIG refill selection.
-Save-menu/dialogue overlap.
-Added Pokémon placement on empty player-house floor tiles through the party’s DROP action.
-Indoor Pokémon walk and animate on their assigned floor.
-They avoid furniture, walls, stairs, exits, the player and other Pokémon.
-Indoor Pokémon block player movement and use the existing interaction/recall prompts.
-Each Pokémon retains its house, floor, identity and shiny status through saving and loading.
-Pokémon remain in their own house and floor when you leave, return or rebuild the room.
-Recall retains party/storage capacity checks.
-Existing habitat requirements remain in effect; placing Pokémon indoors does not automatically satisfy their habitat needs.
-Added fallback placement when the original mansion or Regi cave placement search fails.
-Protects existing buildings, dungeon structures, graveyards, fences, the mansion key and dungeon interiors.
-Uses the existing Java-derived mansion and Regi layouts, rewards and mechanics.
-Adds the mansion key if failed placement never created one.
-Removes conflicting wild spawns and stale terrain/spawn records from newly prepared clearings.
-Preserves successful original placements.
-Fixed mine random encounters being scaled toward level 100. They now remain level 22–24 through battle entry.
-Restricted random encounters to the source’s designated mine encounter tiles.
-Repairs missing encounter flags when loading existing cached mine floors.
-Collecting rewards now removes their sprite, interaction and collision.
-Previously collected reward records also remove leftover collision when loaded.
-Added the source aggression behavior for level-44 Dusclops, including pursuit, warning delay, movement, walking animation and battle contact.
-Dusclops cannot initiate battles during FLY or while gameplay is paused.
-Capturing or defeating Dusclops removes its actor, interaction and collision.
-Those removals persist through saving and loading.
-Running preserves Dusclops for another encounter.
-Dusclops movement across stairs preserves the stair interaction.
-Fixed mansion encounters being rescaled during battle setup.
-Preserved source route levels, evolution adjustments and the existing Unown override.
-Added validation before newly generated worlds are cached or opened.
-Checks landmark presence, entrances, floors, overlapping/overwritten structures, stairs, mansion switches and key, rewards, boss markers and mine guardians.
-Invalid candidates are discarded and generation retries, with three total attempts maximum.
-If all attempts fail, the game reports failure instead of opening the rejected world.
-Failed neighboring-world generation preserves the current world, buildings, map position and flying Pokémon.
-Rejected generation cannot overwrite an existing cache.
-Added generation failure/retry logs.
-Facing an empty, dry dug tile and pressing A opens the existing bag.
-Shows owned seeds and apricorns that can grow on that tile.
-Selecting an item plants it directly in the hole.
-Successful planting consumes exactly one item.
-B/CANCEL closes the bag without consuming anything.
-Supports Berry Seeds, Miracle Seeds and all seven apricorn colors.
-Preserves existing planting animations, soil rules, growth and save behavior.
-Prevents planting over water, lava, existing crops or uncollected buried rewards.
-Keeps ordinary bag-first planting available.
-Fixed door recognition between existing gates and source fence tiles.
-Doors between opposite fence/gate neighbors become gates in horizontal and vertical arrangements.
-Correct gate recognition is restored when loading saves, including incorrect saved gate flags.
-Gates retain their animations and continue blocking Pokémon.
-Added OPTIONS to in game menu with options for my frame or original frames, turning off my enhancements, turning down music and sound effects and text speed.
Download Pokewilds - v0.9.apk below. Optimized APK uploaded with its existing signing preserved.
Original game: PokéWilds by SheerSt and contributors: https://github.com/SheerSt/pokewilds
Unofficial Android fan port. Pokémon belongs to its respective rights holders.
Pokewilds - v0.8.5
Bugs that should be fixed
-HEADBUTT: uses CUT’s leading, following, and tree/grass collision behavior.
-BUILD preview: centered with Machop while preserving the actual placement tile.
-Thumbstick turns: CUT, BUILD, DIG, and HEADBUTT use steadier directional turns.
-Doors and walls: doors match the adjoining wall style, and walls connect correctly around them across all building styles.
-Water rendering: wild and deployed monsters now use the source’s water submersion and bobbing behavior.
-Species-specific water heights: applied for Lapras, Anorith, Alolan Raichu, Mantine, and Sharpedo.
-Water movement: follows the source’s swimming restrictions and shoreline checks.
-New-world mates: eligible breeding monsters receive compatible nearby partners while retaining the source encounter lists.
-Flying beyond any edge opens the source travel prompt with applied font, borders, and aligned YES/NO ticks.
-Neighboring worlds should persist, allowing travel back and forth, including after saving and reloading.
-Map and minimap display the current world and retain each world’s exploration.
Wild Pokémon cannot initiate battles during FLY
-Fixed the reproduced house-loading bug - Loading was rejecting saved walls and roofs when regenerated terrain or objects occupied their tiles. Should Be Fixed
-Added Mew as a special encounter. Make sure you're a high enough level and you are well prepared as you don't know the next time you will see it!
-One wild Mew per world.
-Normal/shiny overworld sprites, walking animation, source catch rate 45.
-Mega Gengar now wanders at night.
Download Pokewilds - v0.8.5.apk below. Uploaded unchanged with its existing signing.
Original game: PokéWilds by SheerSt and contributors: https://github.com/SheerSt/pokewilds
Unofficial Android fan port. Pokémon belongs to its respective rights holders.
Pokewilds - v0.8
Bugs that should all be fixed.
-Fixed mansion switch prompts using applied borders/font over the room.
-Fixed the reproduced wheel/ghost battle input lock; tested Skarmory’s level-up into battle.
-Restored downstairs rear walls and upstairs rear-edge wall placement.
-Added targeted outdoor performance optimizations.
-Windows now use source wall composition.
-Saved fences restore despite regenerated grass or Pokémon.
-Move-learning boxes use applied font and borders, with aligned ticks and fitting text.
-Evolution stones open Pokémon selection and apply the correct evolution rules.
-Added water-edge SURF confirmation with applied borders, text, and aligned ticks.
-Fixed leftover land outlines after digging and flooding.
-Fixed cracked-soil refill beside trees.
-Added source house styles, eight flooring choices, and both indoor window styles.
-A places windows during BUILD; afterward, A cycles their appearance.
-Preserved existing building choices across biomes.
-Field Pokémon walking animation, preserving facing directions.
-CUT/BUILD appear one tile ahead immediately; existing poses preserved.
-DIG uses the same following mechanics.
-House-door white flash and source sounds.
-Legacy edge-window placement.
-Indoor storage boxes surviving save/load.
-Flying above placed objects.
-Fence-gate opening/closing with source sounds.
-BUILD preview matches the actual placement tile.
-Both Pokémon types fit inside the stats border.
-Touch-control opacity affects the button graphics and saves correctly.
-31–52% faster world generation across five seed/size tests.
-Preserved Krabby’s CUT poses and walking animations.
-Fixed backward party-screen poses.
-CUT/BUILD Pokémon now lead, with the trainer following.
-BUILD preview and placement match ahead of Machop.
-CUT Pokémon stop at trees and uncut grass.
-Normal/shiny overworld Pokémon have collision and explicit recall choices; full parties no longer cause accidental release.
-Added Mega Gengar overworld sprite, appearing only at night near its existing location.
-Stools support sitting with A, standing with B.
-Sleeping restores 2 HP/second outdoors, 4 indoors; status clears at full HP.
-Connected house doors share the original interior, furniture and upper floors.
-Tried to Optimize for other devices.
-Device performance still needs testing on Mali, Snapdragon and Pixel hardware.
Download Pokewilds - v0.8.apk below. Uploaded unchanged with its existing signing.
Original game: PokéWilds by SheerSt and contributors: https://github.com/SheerSt/pokewilds
Unofficial Android fan port. Pokémon belongs to its respective rights holders.
Pokewilds - v0.7
Download Pokewilds.apk below. Uploaded unchanged with its existing signing.
Original game: PokéWilds by SheerSt and contributors: https://github.com/SheerSt/pokewilds
Unofficial Android fan port. Pokémon belongs to its respective rights holders.