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v0.11.0-beta

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@TwinklePillar TwinklePillar released this 17 Jul 03:32
· 4 commits to main since this release

Changelog

  • Added Reverse Trap, reverses player controls
  • Added Slow Trap, slows down the game
  • Zoom Trap is now timed instead of active until restarting or hitting a checkpoint
  • Added downdash buttons. Turn them on in the YAML and Down Dash on them for a check
  • Added a new progression mode: Open World
  • Added an option to pick which stages you start with
  • Added an option to pick which stages the Guaranteed Completions and the Level Item start stage choose from
  • Car Boost Pads has been merged into Abyss Boosters
  • The stage item timer and shop discounts can now be configured
  • Progression options now always gate the goal stage
  • New Goal: Defeat Freom
  • New Goal: Complete all the requirements and automatically goal
  • Added an option for goal stages to contain locations (including completion location for inactive goals)

Logic changes

  • Airstrip Madness no longer requires nothing to get into the airplane on Normal
  • Hyperath Fleet Yellow Exploration Medal now requires Dash on Normal (oops)
  • Doublemoon Villa is no longer in logic with just Charged Dash or Sfarx on Normal
  • Floria Plant Blue Exploration Medal now requires Charged Dash, Energy Dash, or Dash on Normal