v0.11.0-beta
·
4 commits
to main
since this release
Changelog
- Added Reverse Trap, reverses player controls
- Added Slow Trap, slows down the game
- Zoom Trap is now timed instead of active until restarting or hitting a checkpoint
- Added downdash buttons. Turn them on in the YAML and Down Dash on them for a check
- Added a new progression mode: Open World
- Added an option to pick which stages you start with
- Added an option to pick which stages the Guaranteed Completions and the Level Item start stage choose from
- Car Boost Pads has been merged into Abyss Boosters
- The stage item timer and shop discounts can now be configured
- Progression options now always gate the goal stage
- New Goal: Defeat Freom
- New Goal: Complete all the requirements and automatically goal
- Added an option for goal stages to contain locations (including completion location for inactive goals)
Logic changes
- Airstrip Madness no longer requires nothing to get into the airplane on Normal
- Hyperath Fleet Yellow Exploration Medal now requires Dash on Normal (oops)
- Doublemoon Villa is no longer in logic with just Charged Dash or Sfarx on Normal
- Floria Plant Blue Exploration Medal now requires Charged Dash, Energy Dash, or Dash on Normal