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Releases: TwinklePillar/Spark3-Archipelago

v0.11.2-beta

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@TwinklePillar TwinklePillar released this 19 Jul 23:38

Changelog

  • Fix the chat not working (oopsies)
  • Added a button prompt on the save select screen
  • Overhauled how the connection info screen looks

Compatible with v0.11.0-beta

v0.11.1-beta

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@TwinklePillar TwinklePillar released this 19 Jul 02:24

Changelog

  • Fix Requirements goal/location getting sent 60 times
  • Added options for chat delays and the ability to filter non-sent and non-receive messages
  • Added a background for the chat
  • Removed the ability for the required explore percentage to require shuffled medals
  • Massively increase the amount of Freedom Medals in the pool in preparation for future sanities

Compatible with v0.11.0-beta

v0.11.0-beta

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@TwinklePillar TwinklePillar released this 17 Jul 03:32

Changelog

  • Added Reverse Trap, reverses player controls
  • Added Slow Trap, slows down the game
  • Zoom Trap is now timed instead of active until restarting or hitting a checkpoint
  • Added downdash buttons. Turn them on in the YAML and Down Dash on them for a check
  • Added a new progression mode: Open World
  • Added an option to pick which stages you start with
  • Added an option to pick which stages the Guaranteed Completions and the Level Item start stage choose from
  • Car Boost Pads has been merged into Abyss Boosters
  • The stage item timer and shop discounts can now be configured
  • Progression options now always gate the goal stage
  • New Goal: Defeat Freom
  • New Goal: Complete all the requirements and automatically goal
  • Added an option for goal stages to contain locations (including completion location for inactive goals)

Logic changes

  • Airstrip Madness no longer requires nothing to get into the airplane on Normal
  • Hyperath Fleet Yellow Exploration Medal now requires Dash on Normal (oops)
  • Doublemoon Villa is no longer in logic with just Charged Dash or Sfarx on Normal
  • Floria Plant Blue Exploration Medal now requires Charged Dash, Energy Dash, or Dash on Normal

v0.10.1-beta

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@TwinklePillar TwinklePillar released this 07 Jul 00:25

Changelog

  • Added a Guaranteed Completions option to tell the world to put X guaranteed completable stages in Gate 0
  • New Progression Mode: Levels can now be items in the multiworld
  • Trap Link option in the client
  • Fixed the tracker arrow not disappearing when collecting an explore medal tracked by a command

Compatible with v0.10.0-beta

v0.10.0-beta

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@TwinklePillar TwinklePillar released this 05 Jul 01:44

Changelog

  • Gimmick Rando: Gimmicks in stages can be items in the item pool
  • Revisited the logic for every stage, making characters and certain shop abilities logically relevant
  • Score Sanity is fully logically implemented
  • Checkpoint Sanity: Checkpoints in stages can be locations
  • Options to help with Combat's progressiveness
    • Optional Bosses: Makes defeating the bosses no longer required to unlock the next gate
    • Local Early: Combat is guaranteed to be early sphere in your own game
    • Start: Start with Combat, self-explanatory
  • Added option to not randomize combat moves
  • Combined Combat and Perfect Combo. Combat is now progressive and further items give a configurable amount of combo
  • Made the Score Multiplier item progressive and configurable in the client
  • Progressive Timestop: Progressively slows down the in-game timer (configurable in the client)
  • Progressive Energy: Progressively regenerates energy when on the ground (configurable in the client)
  • Added multiple traps
    • Spring Trap: Spawns a spring in the opposite direction of the player
    • Zoom Trap: Moves the camera slightly in front of Spark (purely visual)
    • Bald Trap: Removes Spark's hat for 30 seconds (purely visual)
    • Gravity Trap: Increases gravity for 15 seconds
    • Damage Trap: Damages Spark
  • Added a toggle for energy-using items to be relevant in logic or not
  • Added a toggle for characters to be relevant in logic or not
  • Added an option in the tracker for energy bubbles and capsules
  • Locations are now in Title Case
  • You can now hold LB/RB in the database to quickly increment/decrement range items
  • You can now hold the Left Stick or Dpad in the database to quickly scroll
  • New Command: .whatgate <stage name>, shows what gate a stage is in
  • Added tracker arrow above vehicles

Bug Fixes

  • Added option in client settings to avoid potential softlock with collectathon coins
  • Fixed Radar Scout incorrectly showing an available dash
  • Fixed being able to double jump with only Dash
  • Fixed Universal Tracker not taking into account Coin Hunt
  • Fixed connection errors disappearing too quickly
  • Fixed explore medals only sending on initial collection
  • Fixed generation logs getting clogged with debug prints

Known Issue: Restrictive Start if both Ability Rando and Gimmick Rando are on and no sanities are on
Known Issue: The idea to make the current logic into hard logic was made rather late into development

v0.7.1-alpha

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@TwinklePillar TwinklePillar released this 02 Jun 19:38

Changelog

  • Added Death Link option in client settings
  • Slightly modified the tracker arrow
  • Added arrows above batteries
  • Fixed tracker arrow pointing towards collected explore medals
  • Fixed progression arrows not always being affected by settings
  • Fixed lag when checking a location on a non-localhost server
  • Fixed messages forever ascending
  • Fixed messages not disappearing when game is paused
  • Fixed connection error messages not appearing in-game (and they no longer appear in server chat)

Compatible with v0.7.0-alpha worlds

ok next major release will be beta

v0.7.0-alpha

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@TwinklePillar TwinklePillar released this 31 May 23:44

Changelog

  • Added a tiny bit of foreshadowing in the YAML
  • Begin work on redoing logic
  • Parry is now randomized
  • Added an in-game settings menu and inventory. Go into the database on the pause screen to access it
  • Lab Mode abilities/gimmicks can be configured via the settings menu
  • Moved some options from the YAML to the new settings menu
  • Added arrows above checks denoting progressiveness (can be disabled)
  • Added a tracking arrow above the player that can be configured in the settings
  • Added in-game commands that can be put into any text client
    • .whereis <check> - Points the tracking arrow to the named check
    • .whereindex <index> <sanity> - Points the tracking arrow to the object that corresponds to the given sanity and index
  • Added some keybinds when in lab mode
    • Keypad-0: Max out energy
    • Keypad-1: Cycle through characters
    • Keypad-2: Spawn a copter
  • Internal reorganization

The next release after this one should hopefully be the start of the beta phase
Known Issue: Batteries can't be tracked and do not have colored arrows

v0.6.0-alpha

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@TwinklePillar TwinklePillar released this 20 May 02:47

Changelog

  • Endless Dive can now have checks, with each floor being shuffled around
  • Enemy rando: Whenever an enemy spawns, it's replaced with a random enemy
  • Battery Sanity: The 13 batteries across the car stages can now be checks
  • Added an option for Fark and Sfarx locking Utopia Shelter
  • Explore Medals can now be used to gate Utopia Shelter
  • Speed and Score medals can now be used to lock gates
  • The stages on the world map have been reorganized
  • AP messages show up in game now
  • Reorganized the YAML

v0.5.1-alpha

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@TwinklePillar TwinklePillar released this 17 May 18:23

Bug fixes that totally haven't been sitting in the tree for a couple days
Compatible with v0.5.0-alpha

  • Fixed energy bubble item
  • Flint now spawns on top of you
  • Fixed potential softlock in coin stages
  • Fixed logic error with Suborbital Scramble Grey Exploration Medal
  • Fixed stages unlocking like in vanilla

v0.5.0-alpha

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@TwinklePillar TwinklePillar released this 14 May 21:04

Changelog

  • Shop moves are automatically added to the dpad (requires stage restart)
  • Shop moves can now be equipped without the respective shop pages
  • You now start with Radar Scout
  • Coin Hunt: Shuffle the collectathon coins and receive a check when you get enough
  • You can now require a certain percentage of level completions to unlock the next gate
  • Items that require being in a stage will now wait until you get into a stage, with a 2 second delay between each item
  • Extra Lives item for Utopia Shelter
  • Flint Trap, spawns Flint on top of you
  • Added permanent Perfect Combo and Score Multiplier items