v0.7.0-alpha
·
35 commits
to main
since this release
Changelog
- Added a tiny bit of foreshadowing in the YAML
- Begin work on redoing logic
- Parry is now randomized
- Added an in-game settings menu and inventory. Go into the database on the pause screen to access it
- Lab Mode abilities/gimmicks can be configured via the settings menu
- Moved some options from the YAML to the new settings menu
- Added arrows above checks denoting progressiveness (can be disabled)
- Added a tracking arrow above the player that can be configured in the settings
- Added in-game commands that can be put into any text client
.whereis <check>- Points the tracking arrow to the named check.whereindex <index> <sanity>- Points the tracking arrow to the object that corresponds to the given sanity and index
- Added some keybinds when in lab mode
- Keypad-0: Max out energy
- Keypad-1: Cycle through characters
- Keypad-2: Spawn a copter
- Internal reorganization
The next release after this one should hopefully be the start of the beta phase
Known Issue: Batteries can't be tracked and do not have colored arrows