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Maps
IhsanRahadian edited this page Oct 6, 2026
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The Map System provides the spatial foundation for levels: a grid of typed tiles loaded from structured JSON files, the collision derived from that tile data, and the shared components other systems use to read map and spawn information.
- Map Format | Guide for the "New" Map Formatting System
- Level 1: Out of the Underworld | Greek catacombs and the river Styx: regions, tile set, actors, and the intended route.
- Level 2: Climb Mount Olympus | the ascent from the foothills to the palace: bands, tile set, actors, and the intended route.
- Tile-Based Level Map | overview: the format, tile types, and layers.
- Tile-Based Level Map: Technical Reference | classes, API, file format, and diagrams.
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Reusable Map Components | shared
TileType/CollisionType, theMapLoaderinterface, and spawn-point data structures.
- Collision Layer | turning tile data into Box2D colliders, and hazard-tile damage.
- One-Way Cloud Platforms | Level 2 platforms that can be crossed from below and landed on from above.
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Maps Migration Guide | what changed when the game moved from
ForestGameAreatoLevelGameArea, and how it affects other teams. - Progression Mini-Map | Vertical HUD indicator showing player progress across Levels.
Adding a map-related page? Create your wiki page, then add a bullet to the matching section above so it's discoverable. Keep page names in Title-Case-With-Hyphens so the links resolve.