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miawalmsley123-ops edited this page Oct 9, 2026
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You can use the navigation bar on the right to find the page you're looking for.
A recommended starting place is Getting Started.
- Entities and Components
- Service Locator
- Loading Resources: Batch loading game resources through the Resource Service.
- Logging:
- Unit Testing
- Debug Terminal
- Input Handling
- UI: Rendering UI elements on the game screen.
- Animations: Adding animations to entities.
- Audio: Playing audio.
- AI: Adding AI to entities.
- Physics: The physics Engine.
- Weapons: The weapons system.
- Game Screens and Areas
- Room System
- Terrain
- Concurrency & Threading: General-purpose multi-threading through the Job System.
- Settings: The Settings Screen.
- Consumables, Currency and Combat HUD — Sprint 2
- Controls and integration contracts
- Verification and delivery status
- Item model and factory interface
- Sprint 1 historical record
The Sprint 2 pages distinguish remote items, main and local-only additions. They do not imply that every integration change has already merged into main.