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Krish edited this page Oct 20, 2026
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Welcome to the Studio 4 wiki!
You can use the navigation bar on the right to find the page you're looking for. A recommended starting place is Getting Started.
- Entities and Components
- Service Locator
- Loading Resources: Batch loading game resources through the Resource Service.
- Logging
- Unit Testing
- Debug Terminal
- Input Handling
- Animations: Adding animations to entities.
- Audio: Playing audio.
- AI: Adding AI to entities.
- Physics: The physics engine.
- Terrain
- Concurrency & Threading: General-purpose multi-threading through the Job System.
- Settings: The Settings Screen.
- Components
- Player
- Items and Inventory
- Enemies
- Bosses
- Mini Boss 1: Cerberus (Egyptian)
- Mini Boss 2: Snake (Greek)
- Mini Boss 2: Snake Remake
- Mini Boss 3: Chinese Dragon
- Mini Boss 4: Sleipnir (Norse)
- Final Boss: Grandpa (Stage 2 Remake and Stage 3 Improvements)
- Interactable NPCs
- Cutscenes and Dialogue
- Music
- Weapons
- Weapons: The weapons system.
- Knife
- Sword
- Bow
- Weapon Rendering
- Upgrading Weapons
- Abilities & Spells
- Rooms and Dungeons
- Game Screens and Areas
- UI
- UI: Rendering UI elements on the game screen.
- Inventory UI
- Interactable popups
- Invisibility potion HUD
- Petrification status and HUD
- Combat HUD cleanup and low-health warning
Entities and Components
Input Handling
- Service Locator
- Loading Resources
- Logging
- Unit Testing
- Debug Terminal
- Animations
- Audio
- AI
- Physics
- Terrain
- Concurrency & Threading
- Settings
Player
Items and Inventory
Enemies
Bosses
- Mini Boss 1: Cerberus (Egyptian)
- Mini Boss 2: Snake (Greek)
- Mini Boss 2: Snake Remake
- Mini Boss 3: Chinese Dragon
- Mini Boss 4: Sleipnir (Norse)
- Final Boss: Grandpa (Stage 2 Remake and Stage 3 Improvements)