
After I finished a race and was brought back to the main menu screen. I noticed this error message as you can also see in the screenshot:
A Native Collection has not been disposed, resulting in a memory leak. Allocated from:
Unity.Collections.NativeArray`1:.ctor(Int32, Allocator, NativeArrayOptions)
WaterSystem.BuoyantObject:SetupData() (at Packages\com.verasl.water-system\Scripts\BuoyantObject.cs:99)
WaterSystem.BuoyantObject:Init() (at Packages\com.verasl.water-system\Scripts\BuoyantObject.cs:58)
WaterSystem.BuoyantObject:OnEnable() (at Packages\com.verasl.water-system\Scripts\BuoyantObject.cs:105)
I was using the latest version of the Git clone of this project with Unity version 2019.3.4f1 when this error occurred.