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Added mobile preprocessor guards around half conversion warning pragmas #4009
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stramit
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* Temporarily disabled warnings in Core shader library for gles platforms. (#3931) * Temporarily disabled warnings in Core shader library for gles platforms. * Move the pragma warning to all the specific files instead of globally * Added mobile preprocessor guards around half conversion warning pragmas (#4009) * Added missing implicit conversion from TextureHandle to Texture (#4013) * Moved path tracing limitations to the path tracing documentation and added information about streaming virtual texturing. (#4014) * Fix spot light near plane gizmo (#4026) * Added information clarifying what ambient occlusion is available in AOVs (#4042) Co-authored-by: JulienIgnace-Unity <julien@unity3d.com> Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk> Co-authored-by: Robert Cupisz <robertcupisz@gmail.com>
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Purpose of this PR
Added mobile preprocessor guards around half conversion warning pragmas
This will fix compilation on console platforms.
Testing status
Tested locally that the pragma was still gone on mobile platforms