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Purpose of this PR

Added mobile preprocessor guards around half conversion warning pragmas
This will fix compilation on console platforms.


Testing status

Tested locally that the pragma was still gone on mobile platforms

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@sebastienlagarde sebastienlagarde merged commit ec01b3a into master Mar 26, 2021
@sebastienlagarde sebastienlagarde deleted the hd/mobile-pragma-warning branch March 26, 2021 12:23
sebastienlagarde added a commit that referenced this pull request Mar 31, 2021
sebastienlagarde added a commit that referenced this pull request Apr 2, 2021
* Temporarily disabled warnings in Core shader library for gles platforms. (#3931)

* Temporarily disabled warnings in Core shader library for gles platforms.

* Move the pragma warning to all the specific files instead of globally

* Added mobile preprocessor guards around half conversion warning pragmas (#4009)

* Added missing implicit conversion from TextureHandle to Texture (#4013)

* Moved path tracing limitations to the path tracing documentation  and added information about streaming virtual texturing. (#4014)

* Fix spot light near plane gizmo (#4026)

* Added information clarifying what ambient occlusion is available in AOVs (#4042)

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: Robert Cupisz <robertcupisz@gmail.com>
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4 participants