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@sebastienlagarde sebastienlagarde commented Apr 30, 2021

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FrancescoC-unity and others added 21 commits April 27, 2021 11:23
* Remove unneeded position from input layout of light cluster

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…4313)

* Skip adding the LOD's renderer to the checked renderer if it's null

* changelog

* Add LODgroup missing renderer to "check scene content for ray tracing"

* formatting test

* formatting

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fixed an issue where sometime a docked lookdev could be rendered at zero size and break.

* Update changelog

# Conflicts:
#	com.unity.render-pipelines.high-definition/CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…fers (#4333)

* Updated troubleshooting custom pass doc

* Update Custom-Pass-Troubleshooting.md
…#4337)

* Fixed an issue where runtime debug window UI would leak game objects.

* Update changelog
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
… and view direction is near zero (#4342)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix ray tracing unlit emissive exposure.

Changelog

* Automated tests coverage

* update scenes

Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
… DRS is on. (#4346)

* Fixing bad pyramid color source texture size. DRS hanlder must be queried since the mip levels depend on the source hardware resolution

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix RTHandle scale bias

* Add changelog

* Fix history sacle

* Fix

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fixed emission material properties not being animable

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix wrong tile coord calculations

* Changelog

* Update test scene for contact shadow to cover data

* update references screenshots

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
…t come in first frame (#4361)

* Fix  history buffer allocation for AOVs when the request does not come in first frame

* Add a break in the for loop

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…Unsupported on some platforms] (#4356)

* Fix for usage of camera color RW when not supported.

* Re-enable on metal

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
sebastienlagarde and others added 5 commits April 30, 2021 09:56
* Fixing bloom bicubic filtering for DRS, bicubic was using the wrong dimensions / texel sizes

* Adding better comment to explain offseting of bicubic texture offset fix

* update reference screenshots

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
@sebastienlagarde sebastienlagarde marked this pull request as ready for review April 30, 2021 16:56
@sebastienlagarde sebastienlagarde merged commit 48d99e3 into master Apr 30, 2021
sebastienlagarde added a commit that referenced this pull request May 1, 2021
sebastienlagarde added a commit that referenced this pull request May 1, 2021
* Merge Hd/bugfix #4388

* Update 2306_Contact_Shadow_SpotLight.unity

* update DXR reference screenshots

* update reference screenshots
sebastienlagarde added a commit that referenced this pull request May 1, 2021
sebastienlagarde added a commit that referenced this pull request May 2, 2021
* Merge Hd/bugfix #4388 #4399

* Formatting

* update reference screenshots
sebastienlagarde added a commit that referenced this pull request May 29, 2021
* [HDRP][DXR] Add coverage for lighting full screen debug mode in DXR Tests Projects (#4391)

* 5 new lighting debug mode scene

* RTAO + SSShadows

* build settings

* Light Cluster scene

* Contact shadows correct captures using BackBuffer

* ContactShadow scene

* forgot meta files

* Added information about ray tracing light culling (#4392)

* Added ray tracing light culling section and moved a couple of things around

* Update Ray-Tracing-Getting-Started.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Added more pages to help users with runtime usage #4394

* Disable DXR XR test (#4403)

* Add support for lighting full screen debug mode for HDRP tests #4367

* Update CHANGELOG.md

* Fix automated tests

* upgrade path tracing alpha test

* 5001 updated unreadable image

* update failing test scene

* Update failing scenes

* Changing geometry in 708/711 tests

It was not appearing for some reasons

* Tentative fix

* Debug 'debug test scene'

* Debug

* new DebugDisplaySettings

* revert static variable to private

* Disable debug test scenes and reverting changes

Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>
pastasfuture pushed a commit that referenced this pull request Aug 20, 2021
* [HDRP][DXR] Add coverage for lighting full screen debug mode in DXR Tests Projects (#4391)

* 5 new lighting debug mode scene

* RTAO + SSShadows

* build settings

* Light Cluster scene

* Contact shadows correct captures using BackBuffer

* ContactShadow scene

* forgot meta files

* Added information about ray tracing light culling (#4392)

* Added ray tracing light culling section and moved a couple of things around

* Update Ray-Tracing-Getting-Started.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Added more pages to help users with runtime usage #4394

* Disable DXR XR test (#4403)

* Add support for lighting full screen debug mode for HDRP tests #4367

* Update CHANGELOG.md

* Fix automated tests

* upgrade path tracing alpha test

* 5001 updated unreadable image

* update failing test scene

* Update failing scenes

* Changing geometry in 708/711 tests

It was not appearing for some reasons

* Tentative fix

* Debug 'debug test scene'

* Debug

* new DebugDisplaySettings

* revert static variable to private

* Disable debug test scenes and reverting changes

Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>
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10 participants