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@sebastienlagarde sebastienlagarde commented May 2, 2021

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remi-chapelain and others added 3 commits May 1, 2021 21:53
…ests Projects (#4391)

* 5 new lighting debug mode scene

* RTAO + SSShadows

* build settings

* Light Cluster scene

* Contact shadows correct captures using BackBuffer

* ContactShadow scene

* forgot meta files
* Added ray tracing light culling section and moved a couple of things around

* Update Ray-Tracing-Getting-Started.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
@sebastienlagarde sebastienlagarde changed the title [Backport 10.x.x] Backport Merge Hd/bugfix #4388 [Backport 10.x.x] Merge Hd/bugfix #4388 May 2, 2021
@remi-chapelain remi-chapelain self-requested a review May 27, 2021 16:40
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Deactivated Debug tests for now.
All remaining tests are passing ✔️
Ready to merge.

@sebastienlagarde sebastienlagarde marked this pull request as ready for review May 29, 2021 11:31
@sebastienlagarde sebastienlagarde merged commit 31da056 into 10.x.x/release May 29, 2021
@sebastienlagarde sebastienlagarde deleted the HDRP/Backport-test branch May 29, 2021 11:31
pastasfuture pushed a commit that referenced this pull request Aug 20, 2021
* [HDRP][DXR] Add coverage for lighting full screen debug mode in DXR Tests Projects (#4391)

* 5 new lighting debug mode scene

* RTAO + SSShadows

* build settings

* Light Cluster scene

* Contact shadows correct captures using BackBuffer

* ContactShadow scene

* forgot meta files

* Added information about ray tracing light culling (#4392)

* Added ray tracing light culling section and moved a couple of things around

* Update Ray-Tracing-Getting-Started.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Added more pages to help users with runtime usage #4394

* Disable DXR XR test (#4403)

* Add support for lighting full screen debug mode for HDRP tests #4367

* Update CHANGELOG.md

* Fix automated tests

* upgrade path tracing alpha test

* 5001 updated unreadable image

* update failing test scene

* Update failing scenes

* Changing geometry in 708/711 tests

It was not appearing for some reasons

* Tentative fix

* Debug 'debug test scene'

* Debug

* new DebugDisplaySettings

* revert static variable to private

* Disable debug test scenes and reverting changes

Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>
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4 participants