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* Fixed performance problem of ShaderPreprocessor

List.RemoveAt method would copy the elements around, doing so in a huge iteration breaks the performance

* Added changlog for shader preprocessor fix

* Improved the variant striping

* Fixed typo

Co-authored-by: liiir1985 <liiir1985@users.noreply.github.com>
# Conflicts:
#	com.unity.render-pipelines.universal/CHANGELOG.md
@phi-lira phi-lira requested a review from a team as a code owner May 27, 2020 10:02
@phi-lira phi-lira requested a review from pbbastian May 27, 2020 10:02
@phi-lira phi-lira changed the title Fixed performance problem of ShaderPreprocessor (#470) (#500) [7.x.x] Fixed performance problem of ShaderPreprocessor (#470) (#500) May 27, 2020
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Closed. Already merged in another PR.

@phi-lira phi-lira closed this May 28, 2020
@phi-lira phi-lira deleted the 7.x.x/universal/improve-shader-stripper branch May 28, 2020 19:41
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