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Fixed performance problem of ShaderPreprocessor (#470) #500
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* Fixed performance problem of ShaderPreprocessor List.RemoveAt method would copy the elements around, doing so in a huge iteration breaks the performance * Added changlog for shader preprocessor fix * Improved the variant striping * Fixed typo
martint-unity
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May 26, 2020
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LGTM
phi-lira
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May 27, 2020
* Fixed performance problem of ShaderPreprocessor List.RemoveAt method would copy the elements around, doing so in a huge iteration breaks the performance * Added changlog for shader preprocessor fix * Improved the variant striping * Fixed typo Co-authored-by: liiir1985 <liiir1985@users.noreply.github.com>
phi-lira
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May 27, 2020
* Fixed performance problem of ShaderPreprocessor List.RemoveAt method would copy the elements around, doing so in a huge iteration breaks the performance * Added changlog for shader preprocessor fix * Improved the variant striping * Fixed typo Co-authored-by: liiir1985 <liiir1985@users.noreply.github.com> # Conflicts: # com.unity.render-pipelines.universal/CHANGELOG.md
phi-lira
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May 27, 2020
* Fixed performance problem of ShaderPreprocessor List.RemoveAt method would copy the elements around, doing so in a huge iteration breaks the performance * Added changlog for shader preprocessor fix * Improved the variant striping * Fixed typo Co-authored-by: liiir1985 <liiir1985@users.noreply.github.com> Co-authored-by: liiir1985 <liiir1985@users.noreply.github.com>
phi-lira
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May 27, 2020
* Fixed performance problem of ShaderPreprocessor List.RemoveAt method would copy the elements around, doing so in a huge iteration breaks the performance * Added changlog for shader preprocessor fix * Improved the variant striping * Fixed typo Co-authored-by: liiir1985 <liiir1985@users.noreply.github.com> # Conflicts: # com.unity.render-pipelines.universal/CHANGELOG.md # Conflicts: # com.unity.render-pipelines.universal/CHANGELOG.md
Kleptine
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Jul 16, 2020
…) (Unity-Technologies#500) * Fixed performance problem of ShaderPreprocessor List.RemoveAt method would copy the elements around, doing so in a huge iteration breaks the performance * Added changlog for shader preprocessor fix * Improved the variant striping * Fixed typo Co-authored-by: liiir1985 <liiir1985@users.noreply.github.com> # Conflicts: # com.unity.render-pipelines.universal/CHANGELOG.md # com.unity.render-pipelines.universal/Editor/ShaderPreprocessor.cs
Kleptine
pushed a commit
to Pontoco/Graphics
that referenced
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Jul 16, 2020
…) (Unity-Technologies#500) * Fixed performance problem of ShaderPreprocessor List.RemoveAt method would copy the elements around, doing so in a huge iteration breaks the performance * Added changlog for shader preprocessor fix * Improved the variant striping * Fixed typo Co-authored-by: liiir1985 <liiir1985@users.noreply.github.com> # Conflicts: # com.unity.render-pipelines.universal/CHANGELOG.md # com.unity.render-pipelines.universal/Editor/ShaderPreprocessor.cs
@phi-lira you labelled this with needs-backport-9.x and that label is no longer on this PR, but this has not been merged into 9.x.x/release. Can we get a backport to 9.x.x? |
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Guide : https://github.com/Unity-Technologies/Graphics/blob/master/.github/pr-read.png.md
Display Addon : https://userstyles.org/styles/182991/unity-graphics-pr-readme
Purpose of this PR
Improves shader stripping by optimizing shader preprocessor.
Testing status
Manual Tests
Not done.
Automated Tests
Not needed. Automation will already tell improved build time.
Links
Yamato: (Select your branch) https://yamato.prd.cds.internal.unity3d.com/jobs/902-Graphics
Comments to reviewers
This PR is mapped from external PR: #470
Solution is based on HDRP one.