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Backport of #788

anisunity and others added 30 commits April 3, 2020 12:22
…ing when the space becomes tiny (1212045). (#6507)

* - Fixed a weird behavior in the scalable settings drawing when the space becomes tiny (1212045).

* Small fix to avoid text overlapping too much

Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>
…r inspector would not update the default volume editor. #6493
* Update Glossary.md

* Update Glossary.md
* Fixed a number of leak in HDRP

# Conflicts:
#	com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/HDShadowManager.cs
#	com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Utility/HDUtils.cs

* Update changelog
…ets on shader graph save (case 1230996) (#128)

* Follow references when unloading unneeded assets

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…when the material has a clear coat (lit shader). (#21)

* Fixed an issue with the specularFGD term being used when the material has a clear coat (lit shader).

* update ssr screenshot

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
FrancescoC-unity and others added 24 commits May 15, 2020 01:35
* Fixed max alloc planar size not taking in account the max cache size

* Removed the max cache clamp on texture atlases
* Added system requirements and frame settings api doc

* Update System-Requirements.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* hide exposure compensation for fixed exposure

* Update PostProcessSystem.cs
@FrancescoC-unity FrancescoC-unity self-assigned this Jun 11, 2020
Base automatically changed from 7.x.x/hd/staging to 7.x.x/release August 4, 2020 11:37
@sebastienlagarde sebastienlagarde deleted the 7.x.x/hd/backport-allow-camera-only-transparent-movec branch November 13, 2020 12:20
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