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1 change: 1 addition & 0 deletions Packages/com.unity.inputsystem/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -22,6 +22,7 @@ however, it has to be formatted properly to pass verification tests.

- Fixed no input being processed when running a `[UnityTest]` over several frames. Before, this required calling `InputSystem.Update` manually.
- Fixed clicking on help page button in Unity inspector for Input System components not going to relevant manual pages.
- Fixed a bug that prevented DualShock controllers from working on tvOS. (case 1221223).
- `GravitySensor`, `LinearAccelerationSensor`, and `AttitudeSensor` not being initialized on iOS ([case 1251382](https://issuetracker.unity3d.com/product/unity/issues/guid/1251382/)).

#### Actions
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4 changes: 2 additions & 2 deletions Packages/com.unity.inputsystem/InputSystem/InputSystem.cs
Original file line number Diff line number Diff line change
Expand Up @@ -3123,11 +3123,11 @@ private static void PerformDefaultPluginInitialization()
{
UISupport.Initialize();

#if UNITY_EDITOR || UNITY_STANDALONE || UNITY_WSA || UNITY_IOS
#if UNITY_EDITOR || UNITY_STANDALONE || UNITY_WSA || UNITY_IOS || UNITY_TVOS
XInputSupport.Initialize();
#endif

#if UNITY_EDITOR || UNITY_STANDALONE || UNITY_PS4 || UNITY_WSA || UNITY_IOS
#if UNITY_EDITOR || UNITY_STANDALONE || UNITY_PS4 || UNITY_WSA || UNITY_IOS || UNITY_TVOS
DualShockSupport.Initialize();
#endif

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