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Added the option to validate a pre-exported package
Added the option to export a .unitypackage file without uploading
Updated the dependency selection UI
Validator Changes
Added the option to validate several asset paths at once
Note: when validating package that is comprised of several folders (e.g. Assets/MyPackage +
Assets/StreamingAssets + Assets/WebGLTemplates), please select all applicable paths that would be included in the package
Added several new validation tests for:
File Menu Names
Compressed files
Model Types
Texture Dimensions
Particle Systems
Normal Map Textures
Audio Clipping
Path Lengths
Script Compilation
Updated validation test severities based on package category
Updated validation tests to each have their own test logic class
Updated validation tests to be displayed in alphabetical order
Fixed several issues with the namespace check test
Fixed scenes in Samples~ folders not being taken into account for the sample scene check test
Other internal changes
Exporter Changes
Package exporter is now a separate module (similar to Uploader and Validator)
Fixed hidden folders being included when exporting package content
Note: this prevents an issue with the Unity Editor, where exported hidden folders would appear in the Project window
as empty folders when imported, despite having content on disk. Content nested within hidden folders is still collected,
provided it contains unique .meta files