Skip to content

Server and Client IDs do not match. #43

@DanTulovsky

Description

@DanTulovsky

Describe the bug
The clientID for a connecting client does not match the ID as seen by the server in the OnClientConnectedCallback callback.

To Reproduce
Steps to reproduce the behavior:
Start a server and connect a client.

This is version Version 1.0.0-pre.4 using Unity Transport for Netcode for GameObjects version Version 1.0.0-pre.4

Expected behavior
ClientID on the client matches what the server sees.

Screenshots
If applicable, add screenshots to help explain your problem.

This is the client's view

This is the server's view

Environment (please complete the following information):

  • OS: MacOS
  • Unity Version: 2021.2.8f1
  • MLAPI Version: 1.0.0-pre.4
  • Bitesize Samples Repository Version/Commit

Additional context
Add any other context about the problem here.

Metadata

Metadata

Assignees

Labels

No labels
No labels

Type

No type

Projects

No projects

Milestone

No milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions