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Description
Describe the bug
The clientID for a connecting client does not match the ID as seen by the server in the OnClientConnectedCallback callback.
To Reproduce
Steps to reproduce the behavior:
Start a server and connect a client.
This is version Version 1.0.0-pre.4 using Unity Transport for Netcode for GameObjects version Version 1.0.0-pre.4
Expected behavior
ClientID on the client matches what the server sees.
Screenshots
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This is the client's view
This is the server's view
Environment (please complete the following information):
- OS: MacOS
- Unity Version: 2021.2.8f1
- MLAPI Version: 1.0.0-pre.4
- Bitesize Samples Repository Version/Commit
Additional context
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