Description
A clear and concise description of what the bug is.
Reproduce Steps
- Go to 'NGO_Setup'
- Start play mode
- Click on 'Start Host'
- Click on the keyboard button "L" to load an additive scene with a spawner object
- Console prints instance InScenePlaced state as False
- Click on the keyboard button "D" to print current state of spawned object
- Console prints instance InScenePlaced state as True
Expected Outcome
Network objects instantiated during runtime should not be marked as InScenePlaced = true.
Before the introduction of SetInScenePlaced it was allowed to instantiate network objects from Awake.
Environment
- OS: Windows 11
- Unity Version: 6000.3.6f1
- Netcode Version: 2.13.1
- Netcode Topology: Client-Server
Unity Project
UnityProject.zip
Description
A clear and concise description of what the bug is.
Reproduce Steps
Expected Outcome
Network objects instantiated during runtime should not be marked as InScenePlaced = true.
Before the introduction of SetInScenePlaced it was allowed to instantiate network objects from Awake.
Environment
Unity Project
UnityProject.zip