Releases: UnrealFactory/AgentCodeGUI
Release list
2.3.9
2.3.8
2.3.7
2.3.6
2.3.5
2.3.4
v2.3.4 클리어 유령 부활·메시지 씹힘 수정 + 멀티 가로 밀림·트레이 메뉴 새 단장 — /clear(↑↓ 제스처 포함)가 상주 백그…
AgentCodeGUI 2.3.3
What's new
🫧 Closing the window now minimizes to the system tray — Pressing X (or Alt+F4) no longer quits the app: it keeps running in the tray, so workflows, background shells, agents, and extra chats carry on. Click the tray icon to bring the window back; right-click → Quit to really exit. A one-time balloon notes the app is still running the first time it hides.
⬆️ Updates always install the very latest patch — If a newer patch was published while a downloaded update sat waiting, the app used to install the stale one until a restart. It now quietly re-checks every 10 minutes even in that state and swaps in the newer download automatically — and same-version checks never re-open a card you dismissed with Later.
📐 Docked pills no longer cover the last chat line — While a workflow or question pill floated at the bottom, the last line of the conversation could hide behind it. The thread bottom padding now grows automatically while a pill is docked (one more tier when both stack), so the last line stays readable even when pinned to the bottom.
AgentCodeGUI 2.3.2
What's new
🛡️ Background workflows and agents no longer get cut down mid-run — The idle-engine reclaimer could shut down a resident engine while a workflow was still running (traced from a real overnight incident where an hours-long verification loop was silently killed). Safety-net timers now re-validate live state at the moment they fire and never close while any shell, workflow, or agent is alive — for agents, we even check whether their transcript files are still being written, so quiet workers stay alive.
📬 Agent wrap-up replies survive — Finishing a background agent used to tear the engine down at that very moment, cutting off the wrap-up turn that reports its results and continues the work. Agents and shells now get the same grace workflows do: the engine waits for the report turn before cleaning up.
🔕 False "ended without a reply" fixed — A silent turn digesting backlogged completion notices was mistaken for the end of the real answer, so the notice appeared right before the reply streamed in. The verdict is now deferred while frames keep flowing, skipped when the next turn is seen coming, and retracted automatically if it still slipped through. Genuine silent-turn notices stay.
💬 Cleaned-up background work now says why — Sending with changed run settings (model, mode, account) while resident cleans up background tasks that cannot be carried over; a one-line notice in the thread now explains it instead of them vanishing without a word.
AgentCodeGUI 2.3.1
What's new
🌐 English UI — Pick your language under Settings › Language. It switches instantly with no restart and covers the whole app — from the chat surface down to updater notices and git messages. Extra chat windows follow along.
🧠 Memory overhaul — Language servers no longer pile up per working folder (idle servers fold up after 10–30 min and respawn on demand; the TS server set slimmed from 4 processes to 2 — measured case: 3.3GB → ~1.5GB). Only the active chat/multi session stays in memory; the rest loads from disk on switch. Idle animation loops now stop, so the app stays light however long it runs.
🔧 Fixes — Multi-panel work-bar popovers (changed files etc.) now open above the chip you clicked. Background agents that missed their completion notice no longer keep the engine process resident (30-minute safety net).
한국어
🌐 영어 UI 지원 — 설정 › Language에서 한국어/영어를 재시작 없이 즉시 전환합니다. 채팅 화면부터 업데이트 안내·git 메시지까지 앱 전체가 따라오고, 추가 채팅 창도 함께 전환돼요.
🧠 메모리 대수술 — 코드 분석(LSP) 서버가 작업 폴더마다 쌓이던 문제를 유휴 회수(10~30분)로 정리하고 TS 서버는 세트당 4→2프로세스로 다이어트(실측 3.3GB → 약 1.5GB). 대화는 보고 있는 것만 메모리에 들고 나머지는 전환할 때 디스크에서 읽습니다. 유휴 애니메이션 루프도 멈춰 오래 켜둘수록 무거워지던 증상이 사라져요.
🔧 수정 — 멀티 패널 작업 바 팝오버가 클릭한 칩 위에 뜨도록, 완료 통지를 놓친 백그라운드 에이전트가 엔진을 붙잡고 상주하던 것을 30분 안전망으로 정리.
2.3.0
v2.3.0 워크플로 지원 + 백그라운드 상주 — 스트리밍 입력으로 CLI 수명 결정권 확보(워크플로·셸·에이전트가 턴을 넘어 완주, 완…