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AgentCodeGUI 2.3.2

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@UnrealFactory UnrealFactory released this 02 Aug 02:01
· 7 commits to main since this release

What's new

🛡️ Background workflows and agents no longer get cut down mid-run — The idle-engine reclaimer could shut down a resident engine while a workflow was still running (traced from a real overnight incident where an hours-long verification loop was silently killed). Safety-net timers now re-validate live state at the moment they fire and never close while any shell, workflow, or agent is alive — for agents, we even check whether their transcript files are still being written, so quiet workers stay alive.

📬 Agent wrap-up replies survive — Finishing a background agent used to tear the engine down at that very moment, cutting off the wrap-up turn that reports its results and continues the work. Agents and shells now get the same grace workflows do: the engine waits for the report turn before cleaning up.

🔕 False "ended without a reply" fixed — A silent turn digesting backlogged completion notices was mistaken for the end of the real answer, so the notice appeared right before the reply streamed in. The verdict is now deferred while frames keep flowing, skipped when the next turn is seen coming, and retracted automatically if it still slipped through. Genuine silent-turn notices stay.

💬 Cleaned-up background work now says why — Sending with changed run settings (model, mode, account) while resident cleans up background tasks that cannot be carried over; a one-line notice in the thread now explains it instead of them vanishing without a word.