v0.2 Tilotny Stacking mods
Place Holocron.exe into the data folder of a Workshop or local Empire at war mod.
Place Tilotny.exe into a subfolder of the data folder (e.g. data/Tilotny)
v0.2 Changelog
Tilotny:
May now load any collection of stacking mods as a base
Hardcoded pats moved to debugpaths config file
Added loading screen to unit page
Structures can now load any element name: filters out several false positives this introduces
Modid used instead of mod folder name to detect main EaWX version
May view heroes
May filter out skirmish/mission...
Shared:
Reduced (hopefully eliminated) usage of global entities to prepare for 2 mod sets being loaded in Tilotny
Captured units added as a filter type
Fixed pulse count of builtins to be 1 when undefined
Fixed blast radius loading when damage was nonzero
Holocron:
Added optional trade route rendering
Added configurable area damage multiplier for DPS calcs
Fixed data files menu when using launch arguments
History is no longer duplicated when changing sort/filter
Lua fighter hosts are limited to selected affiliations when affiliations are selected
Selecting planet/GC pictureboxes selects the closes planet in the listbox