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Releases: VibinToast/JetForceGemini-Recomp

v1.1.8

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@github-actions github-actions released this 18 Oct 18:52
  • Old shadow pictures no longer show up as black boxes in place of textures
  • Texture packs (.rtz) bigger than 2 GB made with Python load again

Full changelog: v1.1.7...v1.1.8

v1.1.7

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@github-actions github-actions released this 18 Oct 09:54
  • Reduce recorded junk thrown into trace_log.
  • Reflective floors no longer show a 4:3 box in widescreen
  • Going through a door with dual-stick or mouse and keyboard no longer turns the camera towards the exit
  • Character shadows have a soft edge again
  • Character shadows are now drawn at full resolution instead of blocky
  • Smooth character shadows instead of blocky ones
  • The update window no longer pops up by itself, and a new bin\jfg_launcher.txt can turn off update checks or start the game directly

Full changelog: v1.1.6...v1.1.7

v1.1.6

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@github-actions github-actions released this 18 Oct 07:35
  • Fix Mizar's first phase never ending at 60 fps
  • Fix a crash going through a loading zone at 60 fps
  • Fix crashes and freezes in busy fights at 60 fps: smoothed enemies no longer touch enemies that were just removed
  • Fix a crash in boss fights when an enemy that had already been removed was still listed in its squad
  • The re-upscale texture script now copies textures instead of moving them, so the dump stays complete
  • Fix a freeze and a crash when the game could not create an enemy or a turret shot
  • Fix a rare freeze in play where the picture stopped and the game hung
  • Texture dumps now record how each texture is drawn, for better HD texture packs
  • Smoother enemies at 60 fps, and weapon reticles no longer vanish at 60 fps
  • Reorganise the port's code into smaller files (no change in the game)

Full changelog: v1.1.5...v1.1.6

v1.1.5

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@github-actions github-actions released this 17 Oct 03:00
  • Modern profiles: aim speed 100% and movement speed 110%
  • Run enemies and tribals at their original speed at 60 fps
  • Fix drones flying in and attacking too fast at 60 fps
  • Make new updates hard to miss in the launcher

Full changelog: v1.1.4...v1.1.5

v1.1.4

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@github-actions github-actions released this 16 Oct 23:05
  • Centre the launcher logo between the top of the panel and the Play button
  • Show the Jet Force Gemini Recomp logo in the launcher
  • Shorten the Modern and Balanced profile description
  • Built-in profiles run at 60 fps, with shorter descriptions
  • Fix 60 fps running at 30-45 and looking like 30
  • Add vignette, level fog distance and texture / picture filtering options
  • Settings menu: keep the tabs clear of the quit and close buttons
  • Add a Field of View slider for gameplay (Display / Visuals)

Full changelog: v1.1.3...v1.1.4

v1.1.3

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@github-actions github-actions released this 15 Oct 00:44
  • Dual-stick camera: keep the camera out of walls with the game's own wall check

Full changelog: v1.1.2...v1.1.3

v1.1.2

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@github-actions github-actions released this 14 Oct 20:50
  • Keep the widescreen sides empty while paused instead of switching the aspect
  • Keep widescreen on while paused again (testing the pause screen backdrop)
  • Only restore the bloom snapshot at the first scene drawn into a colour buffer each frame
  • Only black out the widescreen sides for scenes that fill the screen height
  • No widescreen while paused; clear the widescreen sides at the start of each 3D scene
  • Drop a colour buffer's bloom snapshot when something else draws into it
  • Keep a bloom snapshot per colour buffer
  • Fix bloom piling up on parts of the screen that are not redrawn

Full changelog: v1.1.1...v1.1.2

v1.1.1

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@github-actions github-actions released this 14 Oct 19:21
  • Updated release.yml
  • Updated version number
  • package_release asks for the version, writes version.txt and builds the game first
  • Centre the version number with the GitHub link in a three-column row; say when there are no new commits
  • Updated readme
  • Show commits since the last release in Changelogs, add a GitHub link by the version
  • Move the changelog button to the bottom of the Play page and rename it Changelogs
  • Fix the Graphics page's info text floating over the options in the launcher
  • Add a changelog viewer to the launcher's About page
  • Release the sticks when a menu opens, update texture pack link, add Bluesky
  • Update the game from the launcher
  • Ignore the mouse in the game while the Select/Esc menu is open
  • Show a warning triangle in the launcher when a newer release exists
  • Aim the controller directly in boss fights, with the camera following
  • Turn the camera with the aim in boss fights so bosses at the sides stay in view
  • Let the mouse aim 120 degrees either side in boss fights
  • Keep the player on the rail in boss fights with the mouse
  • Keep the mouse turn in boss fights within a cone so the player only strafes
  • Fix the shaking reticle with mouse and keyboard in boss fights
  • Update .gitignore
  • Fix JFG 4K texture pack link in README

Full changelog: v1.0.0...v1.1.1

v1.0.0

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@github-actions github-actions released this 13 Oct 23:54
  • Choose the release version by hand and add the portable zip packager
  • Stop reading saves and settings from %LOCALAPPDATA%
  • Ignore every bin* folder
  • Create bin/mods and bin/texture_packs after the build
  • Make releases manual
  • Add a guide to making texture packs
  • Add drag-and-drop tools to convert a pack to DDS and to pack it as .rtz
  • Load .rtz texture packs from texture_packs
  • Show the Mods tab again
  • Update JFG 4K texture pack link in README
  • Document HD texture packs in the README
  • Add a launcher in Jet Force Gemini colours
  • Document the features and keys in the README
  • Add automatic releases
  • Add the Gameplay, Visuals, Profiles and Textures tabs to the settings menu
  • Add the no-blood option, the Tribal check cheat and the fly camera freeze
  • Add boss fight controls and the jetpack refuel option
  • Add the weapons editor hooks
  • Add the dual-stick camera and movement speed options
  • Add the RT64 changes for texture dumping and packs, and the texture helper scripts
  • Add the 60 fps option
  • Let START skip cutscenes and the intro
  • Add the native debug menu and settings
  • Put the version number into the build
  • Follow the game's overlay loader in the runtime
  • Report genuine hardware to the anti-tamper checks
  • Add the patch for the base project (config, input, renderer, runtime)
  • Add the Linux build and run scripts
  • Add the Windows build and run scripts
  • Prepare the overlays for recompilation
  • Add the merge step for the gen_anim_data entry points
  • Add the N64Recomp config and the symbols exported from the decomp
  • Add license, git settings and a first README