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Camera
Vicious Squid edited this page Apr 21, 2026
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Path Target: PathNode to start at
Speed: camera movement speed
FOV Override: camera FOV (default 90)
Look at next node - True/False - as the camera moves, should it focus on the next PathNode?
Inputs:
- Start: Begin the cinematic camera sequence
- Stop: Abort and return the camera to the player
- Pause: Freeze the camera at the current chain position
- Resume: Continue a paused sequence
- SetSpeed: Override travel speed [float]
Outputs:
- OnStart: Fired when the sequence begins
- OnReachNode: Fired each time the camera arrives at a PathNode
- OnFinished: Fired when the camera reaches the last node