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Portal
Vicious Squid edited this page Jun 9, 2026
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- Can be attached to moving brushes and will move/rotate with them (see these example maps:)
maps/Portal_Test.json,maps/Portal_Test_dynamic.jsonandmaps/Portal_Test_dynamic2.json
Portal A will show what Portal B sees (when linked via `Portal Target` field)
Portals act as doorways which the player can step through. Use this to make endless corridors or similar confusing designs.
Height and width can be customised
Also see: portal-specific console commands
Attach to mover-
Portal Target- Name of partner Portal ActiveAngleColorHeightVisibleWidth
Inputs:
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Enable: Sets active = True and fires OnActivate -
Disable: Sets active = False and fires OnDeactivate -
Toggle: Flips the active state
Outputs:
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OnPlayerEnter: Fired once per transit when the player passes through -
OnActivate: Fired when the portal is enabled -
OnDeactivate: Fired when the portal is disabled