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Monster
Vicious Squid edited this page Jun 9, 2026
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12 revisions
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Awake- Monster is active at game start -
Damage- Damage dealt to player per attack -
health- Maximum health Monster Id-
Monster Type-humanorflying -
Variant- Skin variation Sprite HeightSprite Width
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Range- Range of monster senses (sight and hearing) -
Can hear gunfire- Will investigate gunshots within range -
Team- Monsters on different teams are enemies and will infight -
Patrol- Monster follows a path whilst remaining alert
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Trigger- Monster remains asleep until triggered -
Wake when sees player(Default behaviour) DeadNon-hostile
Note: If a monster is killed in Play Mode, the dead flag will be True when returning to editor mode
Inputs:
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Activate: Activate the monster -
Deactivate: Deactivate the monster -
SetTarget: Set the target for the monster [string] -
SetState: Set the monster state [string] -
Kill: Kill the monster -
Hide: Hide the monster -
Show: Show the monster -
ToggleVisibility: Toggle visibility
Outputs:
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OnDeath: Fired when the monster dies -
OnSeePlayer: Fired when the monster sees the player -
OnLosePlayer: Fired when the monster loses sight of the player
see also: Monster-related console commands