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Monster

Vicious Squid edited this page Jun 9, 2026 · 12 revisions
image
  • Awake - Monster is active at game start
  • Damage - Damage dealt to player per attack
  • health - Maximum health
  • Monster Id
  • Monster Type - human or flying
  • Variant - Skin variation
  • Sprite Height
  • Sprite Width

AI

  • Range - Range of monster senses (sight and hearing)
  • Can hear gunfire - Will investigate gunshots within range
  • Team - Monsters on different teams are enemies and will infight
  • Patrol - Monster follows a path whilst remaining alert

Behaviour Flags

  • Trigger - Monster remains asleep until triggered
  • Wake when sees player (Default behaviour)
  • Dead
  • Non-hostile

Note: If a monster is killed in Play Mode, the dead flag will be True when returning to editor mode


Inputs:

  • Activate: Activate the monster
  • Deactivate: Deactivate the monster
  • SetTarget: Set the target for the monster [string]
  • SetState: Set the monster state [string]
  • Kill: Kill the monster
  • Hide: Hide the monster
  • Show: Show the monster
  • ToggleVisibility: Toggle visibility

Outputs:

  • OnDeath: Fired when the monster dies
  • OnSeePlayer: Fired when the monster sees the player
  • OnLosePlayer: Fired when the monster loses sight of the player

see also: Monster-related console commands

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