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LevelChanger

Vicious Squid edited this page Apr 19, 2026 · 16 revisions
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Transitions the player to a new map when activated during Play mode

Can be activated via a trigger or the I/O system

For examples see maps/Office_Corridor.json and maps/Simple_Map_Test_Extended.json


  • Delay - wait (in seconds) before changing map
  • Fade Time - fade-out time before changing map
  • Radius - unused
  • Show Radius - unused
  • Target Map - filename of the map to load (Example: simple_map_test) -- no extension

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