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LevelChanger
Vicious Squid edited this page Apr 19, 2026
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Transitions the player to a new map when activated during Play mode
Can be activated via a trigger or the I/O system
For examples see maps/Office_Corridor.json and maps/Simple_Map_Test_Extended.json
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Delay- wait (in seconds) before changing map -
Fade Time- fade-out time before changing map -
Radius- unused -
Show Radius- unused -
Target Map- filename of the map to load (Example:simple_map_test) -- no extension