-
Notifications
You must be signed in to change notification settings - Fork 8
Monster
Vicious Squid edited this page May 16, 2026
·
17 revisions
-
Awake- Monster is active at game start -
Damage- Damage dealt to player per attack -
health- Maximum health Monster Id-
Monster Type-humanorflying -
Variant- Skin variation Sprite HeightSprite Width
-
Sight- How far monster can see (click the eye to preview)
-
Trigger- Monster remains asleep until triggered -
Wake when sees player(Default behaviour) DeadNon-hostile
Note: If a monster is killed in Play Mode, the dead flag will be True when returning to editor mode
Inputs:
-
Activate: Activate the monster -
Deactivate: Deactivate the monster -
SetTarget: Set the target for the monster [string] -
SetState: Set the monster state [string] -
Kill: Kill the monster -
Hide: Hide the monster -
Show: Show the monster -
ToggleVisibility: Toggle visibility
Outputs:
-
OnDeath: Fired when the monster dies -
OnSeePlayer: Fired when the monster sees the player -
OnLosePlayer: Fired when the monster loses sight of the player
see also: Monster-related console commands