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Monster
Vicious Squid edited this page May 12, 2026
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17 revisions
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Awake- Monster is active at game start -
Damage- Damage dealt to player per attack -
health- Maximum health Monster Id-
Monster Type-humanorflying -
Variant- Skin variation Sprite HeightSprite Width
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Sight- How far monster can see (click the eye to preview)
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Trigger- Monster remains asleep until triggered -
Wake when sees player(Default behaviour) DeadNon-hostile
Note: If a monster is killed in Play Mode, the dead flag will be True when returning to editor mode
Inputs:
- Activate: Activate the monster
- Deactivate: Deactivate the monster
- SetTarget: Set the target for the monster [string]
- SetState: Set the monster state [string]
- Kill: Kill the monster
- Hide: Hide the monster
- Show: Show the monster
- ToggleVisibility: Toggle visibility
Outputs:
- OnDeath: Fired when the monster dies
- OnSeePlayer: Fired when the monster sees the player
- OnLosePlayer: Fired when the monster loses sight of the player