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Vicious Squid edited this page Jun 11, 2026 · 34 revisions

World portal for non-Euclidean environmental design - Inspired by Prey (2006)

Portals act as windows which the player can step through. Use this to make endless corridors or similar confusing designs.

Renderer intensive, use sparingly

Demonstrated in maps/Portal_Test.json

Also see: portal-specific console commands


  • Attach to mover
  • Portal Target - Name of partner Portal
  • Active
  • Angle
  • Color
  • Height
  • Visible
  • Width

Inputs:

  • Enable: Sets active = True and fires OnActivate
  • Disable: Sets active = False and fires OnDeactivate
  • Toggle: Flips the active state

Outputs:

  • OnPlayerEnter: Fired once per transit when the player passes through
  • OnActivate: Fired when the portal is enabled
  • OnDeactivate: Fired when the portal is disabled

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