Releases: VinceGuyMan/TimeDuck
Releases · VinceGuyMan/TimeDuck
Release list
TimeDuck v1.1 — Tactical & Expressive
TimeDuck 1.1.0 — Tactical & Expressive
The first official post-v1.0 content, expression, and usability update for TimeDuck.
What's New in v1.1.0
-
Version-Aware Update Experience ("What's New / What's Next"):
- Automatically introduces each new version on first launch with a TimeDuck pixel-styled update popup.
- Showcases newly unlocked features alongside a mysterious preview of the upcoming v1.2 Secret Living release.
- Reopenable at any time via the What's New in TimeDuck… menu command.
-
Menu Bar "Show TimeDuck" Command:
- Instantly brings TimeDuck to the front, restores from minimized or hidden states, and focuses the existing window without interrupting active timers or creating duplicate windows.
-
Tactical Bandana Wardrobe: Four bespoke pixel-art bandana headwear variants (
Midnight Operative,Crimson Ronin,Forest Camo,Desert Camo) featuring low-profile wraps and trailing fluttering ties. -
Richer Expressive Idle Life:
-
Feather Ruffle: Multi-frame wing fluff and body shake. -
Curious Peek: Alert head tilt and inquisitive glance.
-
- Expanded Situational Dialogue: Over 20 new context-aware lines across late-night sessions, tactical countdowns, and progress milestones, backed by anti-repetition memory.
-
Three New Retro CRT Palettes:
-
Terminal Green: Classic VT220 phosphor green with dark matrix CRT backing. -
Paperwhite: Crisp, glare-free e-ink grayscale with cyan/amber accents. -
Electric Pond: High-voltage deep navy with neon cyan, amber, and electric magenta accents.
-
-
Automated Test Suite: 72 automated unit and integration tests covering bandanas, idle frames, phrase limits (
$\le 26$ chars), CRT palettes, state persistence, update acknowledgment, and non-destructive window management.
Coming Next in v1.2 — Secret Living
- Costumes gain subtle context-aware reactions and micro-behaviors.
- Rare secret events and Easter eggs to discover during deep focus sessions.
- Multi-track background atmosphere and expanded audio design.
A Note of Gratitude
Thank you to everyone who has downloaded, shared, starred, or simply spent some focus time with TimeDuck. Your support means a lot, and I'm excited to keep making this little duck stranger, livelier, and more useful with every update.
Installation / Updating
Install via Homebrew:
brew install --cask VinceGuyMan/tap/timeduckOr build from source:
./build.sh --releaseOpen build/TimeDuck.app.
Requires macOS 12+ (Apple Silicon or Intel).
TimeDuck v1.0.0
Changelog
All notable changes to TimeDuck will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
[1.0.0] - 2026-08-26
Added
- Countdown timer with on-screen presets 1M / 5M / 15M / 25M, -1M / +1M / +5M bumps, and additional 3M / 45M actions in the engine.
- Pomodoro focus engine with automatic 4-cycle long-break sequencing and custom work duration support (25M standard, 50M deep focus).
- High-resolution stopwatch with split-time lap tracking, fastest/slowest lap highlighting, and clipboard summary export (
C). - 5 CRT palettes: Arcade Neon, Game Boy DMG, Amber CRT, Synthwave, Duck Pond.
- 7 duck costumes: Classic, Wizard Hat, Detective Cap, Cyber Shades, Barista, Sleepy Cap, Royal Crown.
- CRT scanline shader with phosphor ghosting and vignette.
- Interactive duck: idle breathing, tail wagging, blinking, petting, breadcrumbs, quacking.
- Mini HUD mode (
M) and always-on-top pinning (P). - Original TimeDuck Theme soundtrack plus procedural 8-bit SFX.
- Menu bar live countdown; hiding the window keeps an active timer running.
- Adaptive frame pump: 60 / 30 / 15 / 10 / 0 FPS.
- Atomic JSON persistence and daily focus stats.
- Automated unit suite covering timer, stopwatch, pomodoro, formatting, stats, duck, persistence.