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TimeDuck v1.0.0

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@VinceGuyMan VinceGuyMan released this 27 Aug 13:43
· 8 commits to main since this release

Changelog

All notable changes to TimeDuck will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[1.0.0] - 2026-08-26

Added

  • Countdown timer with on-screen presets 1M / 5M / 15M / 25M, -1M / +1M / +5M bumps, and additional 3M / 45M actions in the engine.
  • Pomodoro focus engine with automatic 4-cycle long-break sequencing and custom work duration support (25M standard, 50M deep focus).
  • High-resolution stopwatch with split-time lap tracking, fastest/slowest lap highlighting, and clipboard summary export (C).
  • 5 CRT palettes: Arcade Neon, Game Boy DMG, Amber CRT, Synthwave, Duck Pond.
  • 7 duck costumes: Classic, Wizard Hat, Detective Cap, Cyber Shades, Barista, Sleepy Cap, Royal Crown.
  • CRT scanline shader with phosphor ghosting and vignette.
  • Interactive duck: idle breathing, tail wagging, blinking, petting, breadcrumbs, quacking.
  • Mini HUD mode (M) and always-on-top pinning (P).
  • Original TimeDuck Theme soundtrack plus procedural 8-bit SFX.
  • Menu bar live countdown; hiding the window keeps an active timer running.
  • Adaptive frame pump: 60 / 30 / 15 / 10 / 0 FPS.
  • Atomic JSON persistence and daily focus stats.
  • Automated unit suite covering timer, stopwatch, pomodoro, formatting, stats, duck, persistence.