VMSVGA: coalesce DX11 readbacks and skip unchanged updates#744
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Signed-off-by: Roberto Nibali <rnibali@gmail.com>
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Summary
Reduce VMSVGA DX11 output readback and repaint overhead.
The change:
Scope
This is a performance improvement, not part of the minimal functional Retina/HiDPI enablement tracked by #742.
The intended validation baseline for this PR is the functional/stability stack needed to run a Windows 11 ARM guest reliably on macOS/Arm with VMSVGA 3D and high-resolution modes enabled. That includes the functional HiDPI prerequisites from #742 and the runtime stability fixes needed to make the benchmark path reliable.
Why
On macOS/Arm with Windows 11 ARM and VMSVGA 3D enabled, simple desktop activity produced high host CPU usage. A large part of the cost came from repeated readback/frontend update work even when the visible output did not materially change.
Benchmark source
The reproducible benchmark suite used for final throughput validation is:
https://github.com/moreaki/dxmtbench
The suite runs browser-based WebGL/D3D-backed workloads inside the Windows guest, captures visual-output evidence, records throughput metrics, and exports machine-readable results. I will update this PR with isolated before/after dxmtbench results before treating it as a final performance submission.
Validation
origin/main.git diff --checkpasses.VBoxDD/VirtualBoxVMgraphics test build.Refs #742.