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Loadbar 1.1.3

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@Vorta Vorta released this 08 Oct 20:44
· 6 commits to main since this release

Loadbar 1.1.3

Author: Vorta · License: MIT · Platform: Windows 11 x64

This update improves vertical layouts and CPU sizing, adds interaction preferences, and
supports shared GPU memory when dedicated-memory readings are unavailable.

Changes

  • GPU memory fallback. Prefer valid dedicated-memory readings, then verified adapter-wide
    shared-memory usage. Label the selected scope and retain its last valid observation through
    failures. Until either source has been observed, show only 3D and video decode in a 2:1 split.
  • CPU square option. Enable Display CPU usage always as squares to use square P/E
    tiles. The grid fits the strip thickness and determines the CPU area's length; remaining
    device widgets share the available space. Uniform and unknown CPU classes also fit their
    occupied grid, including high-thread-count layouts. Every logical processor retains its tile.
  • Vertical layouts. Meters fill upward with upright icons below. Hover text reads top-down
    on Right and bottom-up on Left. E cores sit left of P cores on Right, and right of P cores
    on Left. Native tooltips and Settings text stay upright.
  • Interaction preferences. Show info on hover and Open Task Manager on click are
    checked by default. Uncheck either to disable that behavior. Settings migrate automatically;
    presentation changes do not restart telemetry collection.

Downloads and upgrade

  • Loadbar.exe: Windows x64 executable.
  • Loadbar-1.1.3-windows-x64.zip: the same executable, compressed.
  • SHA256SUMS.txt: checksums for both downloads.

Exit the running version through its tray/bar menu or Settings, replace Loadbar.exe,
and launch the new executable. Existing settings remain under HKCU\Software\Loadbar.
No installer, service or launch-at-sign-in registration is added.

Validation status

The implementation passed Debug, Release, RelWithDebInfo and ASan builds and all four
CTest suites, formatting, clang-tidy and MSVC analysis. Production-renderer offscreen tests
cover edge switches, square fitting, text direction, high contrast and resource recovery.
Adversarial reviews led to fixes and clean follow-up reviews. The owner reports that the
updated application looks and works correctly in their manual use.

Release imports contain only Windows components, with no VC++ runtime DLL dependency.
The ZIP contains only the tested executable. Code-level performance review found no
additional actionable regression; it is not a measurement of production CPU, RAM or GPU use.

The full interactive Shell/fullscreen/multi-monitor matrix, hardware accuracy and hotplug,
controlled performance measurements, one-hour soak and clean-machine standalone packaging
remain pending. Publication is explicitly requested with those limitations disclosed;
it does not establish that the remaining release gates passed.
See testing,
performance,
review, and
packaging for evidence.