This is an early version of P5 for testing purposes. There are also several updates to P2 and P3. As usual with these early versions, there may be some bugs and inaccuracies. Use as a learning tool with caution.
If you are having issues running the sim, check the Readme for troubleshooting rendering issues.
If you find any issues, please let me know on discord.
v3.0.x Changelog / Notes:
- P2: Added additional options for final clone bait positions. You can now chose from Default (same bait rules as the rest of the mechanic), Relative South (always bait between last set of towers, move across if Future), or True North (always bait at A, move across if Future). Presets for Kroxy and Aphorsaken will default to Relative South, and preset for Meow/p3Z will default to True North.
- P3 EQ: Added additional options for Black Hole bait prio. You can chose from D>S>A (current default), S>D>A, or DSA Double. There may be some timing issues with bot movement using Double DSA, you can ignore them getting hit by avoidable mechanics.
- Added P5 support. Current strat follows the 6xv raidplan or this alternative raidplan with healers south for Maddening/Spread.
- Updated visuals.
v3.0.1:
- P3 EQ: Added missing Kefka teleport after third tether set.
- P3 EQ: [Needs testing] Fixed some logic errors where bots would grab wrong tether on sets 1 and 4. Also made forcing tethers onto bots a bit more aggressive.
- P3 EQ: Thunder III Tank buster will no longer trigger a fail if it his a bot or a tank player.
- P4: Fixed issue where player was getting hit by their own gaze/shriek.
Known issues:
- There are some fail checks that are purposely omitted (e.g. Black Hole proximity).
- P3: Epic/Fated Hero buffs don't always apply correctly (these are just for show).
- P4: Some aoe sizes need adjusting.
- P5: Bots don't attempt to dodge Exaflares.
- P5: Enrage sequences puddle spawn order is fully random when it should have certain restrictions.