You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Added FixSystemWideGamma to apply the brightness settings to the game's image with a shader instead of changing the system's display calibration.
Added SSAAScale to support SSAA, which also smooths the edges of alpha-tested textures such as foliage and grates that MSAA can't reach.
Added FixUnlitModels to prevent models from being rendered completely black in places where the map has no lighting data, such as the Demon Dice pickup in "Fungiferous Flora".
Added FixCharacterShading to prevent Alice and the enemies from losing their shading whenever a dynamic light is visible on screen, such as at the start of "Pool of Tears".
Added FixFogBanding to remove a line across fog volumes that followed the camera, such as on the lava in "Labyrinthine Revenge".
Added FixTextureDownscaling to keep the full resolution of textures whose size isn't a power of two, making the menu borders and the main title picture sharper.
Improved EnableControllerIcons to switch between the controller and keyboard/mouse menus depending on the device used last, and when a controller is connected or disconnected.
Improved EnhancedLOD to also render curved surfaces such as arches and pillars with more detail.
Fixed the console and mouse cursor being drawn under the menu borders.
Added the missing .lip files for several Cheshire Cat lines.
Fixed sounds and effects that didn't play because of misspelled file names in some models.
Fixed rendering issues on the transparent edges of some hedges.