Releases: WilliamSchack/Repetitionless-Issues
Releases · WilliamSchack/Repetitionless-Issues
Release list
v1.7.2
CHANGELOG
- Painting now masks the mouse raycast to the selection
- Shift Clicking an unselected object now selects it without painting
- Brush rotation is now clockwise
- Added line to indicate the brush rotation
- Fixed brush sampling only working on one axis
- Fixed weird shift events while painting
- Fixed artifacts at noise edges on some machines
- Fixed noise texture mirroring at the world origin
v1.7.1
v1.7.0
v1.6.2
v1.6.1
v1.6.0
CHANGELOG
- Created a free version of the asset Repetitionless Free
- Fixed various shader errors
- Fixed various sample issues
- Removed unused shaders
v1.5.0
CHANGELOG
- Added MapMagic 2 integration
- Updated the RepetitionlessTerrain component ui
- Added toggling to the RepetitionlessTerrain
- Reduced the package size
- Fixed errors when importing to pre Unity 6.3
- Fixed various issues with HDRP materials
- The terrain material now only enables packed texture when loading a TerrainData if it has one set
- Fixed some properties not automatically transferring to terrains
- Fixed texture arrays having incorrect names with new shaders
- Fixed max layers keyword not updating properly on auto update
- Fixed duplicate terrain layers not working on one material
- More various small improvements and fixes
v1.4.0
CHANGELOG
- Major performance improvements depending on material and hardware setup
- Added terrain instancing support for
- BIRP & URP in all unity versions
- HDRP in Unity 6.3+
- Changed default layered tiling to 1x1
- Many various improvements and fixes
This update includes breaking changes but most will be automatically handled when updating. This includes:
Automatically Updated
- BIRP & URP shaders replaced with shader code
- Layered shader split into LayeredTerrain & LayeredLit
- New shader keywords have been added
Require Manual Updating
- SubGraphs will need to be re-added to shaders using them
- Shader code has moved to "Shaders/Common". Paths in shaders referencing them will need to be updated