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Releases: WilliamSchack/Repetitionless-Issues

v1.7.2

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@WilliamSchack WilliamSchack released this 31 Aug 15:29

Asset Store Itch.io

CHANGELOG

  • Painting now masks the mouse raycast to the selection
  • Shift Clicking an unselected object now selects it without painting
  • Brush rotation is now clockwise
  • Added line to indicate the brush rotation
  • Fixed brush sampling only working on one axis
  • Fixed weird shift events while painting
  • Fixed artifacts at noise edges on some machines
  • Fixed noise texture mirroring at the world origin

v1.7.1

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@WilliamSchack WilliamSchack released this 27 Aug 13:27

Asset Store Itch.io

CHANGELOG

  • Painting now uses world space rather than uv space
    • This fixes brush scaling and position issues

v1.7.0

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@WilliamSchack WilliamSchack released this 24 Aug 10:02

Asset Store Itch.io

CHANGELOG

  • Added a painting tool (Full Version)
  • Added material creation/conversion to the Create menu
  • Fixed various holes issues when a material is in the Control Textures layer mode

v1.6.2

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@WilliamSchack WilliamSchack released this 06 Aug 23:15

Asset Store Itch.io

CHANGELOG

  • Added a settings menu to the main window
  • Fixed an issue with uvs being incorrect on some machines
  • Fixed network related errors when there is no internet

v1.6.1

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@WilliamSchack WilliamSchack released this 08 Jul 11:00

Asset Store Itch.io

CHANGELOG

  • Fixed various issues with shaders folders hiding/unhiding
  • Fixed various terrain inspector and shader errors

v1.6.0

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@WilliamSchack WilliamSchack released this 02 Jul 23:24

Asset Store Itch.io

CHANGELOG

  • Created a free version of the asset Repetitionless Free
  • Fixed various shader errors
  • Fixed various sample issues
  • Removed unused shaders

v1.5.0

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@WilliamSchack WilliamSchack released this 25 Jun 11:08

Asset Store Itch.io

CHANGELOG

  • Added MapMagic 2 integration
  • Updated the RepetitionlessTerrain component ui
  • Added toggling to the RepetitionlessTerrain
  • Reduced the package size
  • Fixed errors when importing to pre Unity 6.3
  • Fixed various issues with HDRP materials
  • The terrain material now only enables packed texture when loading a TerrainData if it has one set
  • Fixed some properties not automatically transferring to terrains
  • Fixed texture arrays having incorrect names with new shaders
  • Fixed max layers keyword not updating properly on auto update
  • Fixed duplicate terrain layers not working on one material
  • More various small improvements and fixes

v1.4.0

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@WilliamSchack WilliamSchack released this 23 Jun 11:49

Asset Store Itch.io

CHANGELOG

  • Major performance improvements depending on material and hardware setup
  • Added terrain instancing support for
    • BIRP & URP in all unity versions
    • HDRP in Unity 6.3+
  • Changed default layered tiling to 1x1
  • Many various improvements and fixes

This update includes breaking changes but most will be automatically handled when updating. This includes:

Automatically Updated

  • BIRP & URP shaders replaced with shader code
  • Layered shader split into LayeredTerrain & LayeredLit
  • New shader keywords have been added

Require Manual Updating

  • SubGraphs will need to be re-added to shaders using them
  • Shader code has moved to "Shaders/Common". Paths in shaders referencing them will need to be updated

v1.3.0

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@WilliamSchack WilliamSchack released this 17 Apr 13:48

Asset Store Itch.io

CHANGELOG

  • Replaced Terrain with Layered shader
  • Added mode selection for layered materials with terrain layers and control textures
  • Improved the layer interface
  • Removed internal sub graph

v1.2.0

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@WilliamSchack WilliamSchack released this 31 Mar 09:57

Asset Store Itch.io

CHANGELOG

  • Added Vertex Colour blend modes
  • Added Vertex Colour mask for material blending
  • Added Specular Highlight toggle
  • Added Environment Reflections toggle
  • Fixed issues with some textures not showing