v1.4.0
CHANGELOG
- Major performance improvements depending on material and hardware setup
- Added terrain instancing support for
- BIRP & URP in all unity versions
- HDRP in Unity 6.3+
- Changed default layered tiling to 1x1
- Many various improvements and fixes
This update includes breaking changes but most will be automatically handled when updating. This includes:
Automatically Updated
- BIRP & URP shaders replaced with shader code
- Layered shader split into LayeredTerrain & LayeredLit
- New shader keywords have been added
Require Manual Updating
- SubGraphs will need to be re-added to shaders using them
- Shader code has moved to "Shaders/Common". Paths in shaders referencing them will need to be updated