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Implemented potency, cost, duration, blast, range and cooldown attribute modifiers for each element. These can be applied to any handheld/armor/bauble items. They are named as attribute.name.wizardryutils. (e.g.: attribute.name.wizardryutils.SorcerySpellRange) (WinDanesz)
WizardryUtils from now will only attach its dynamic/summoned item capability to items that are actually used by dynamic conjuration spells. This should fix many incompatibility/broken recipe issues. (WinDanesz)