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Added new ZenScript spell type: Area effect spell. You can define custom spells with WizardryUtils that affect an area where the caster points. The spell can cause 1 or more potion effects to targets (can be enemies only / allies only / allies + player only). The area effect duration and the potion effect duration can be separately configured. This means you could create spells such as an area of Poison that lasts e.g. 30 seconds, but only applies 1 second of the Poison effect, or you can reverse it, making it an instant cast that applies a lasting effect. Mod potions are also supported. See the git repository for an example (WinDanesz)
Bug Fixes
Fixed minion and buff spells not working with modded entities and potions (WinDanesz)
Implemented potency, cost, duration, blast, range and cooldown attribute modifiers for each element. These can be applied to any handheld/armor/bauble items. They are named as attribute.name.wizardryutils. (e.g.: attribute.name.wizardryutils.SorcerySpellRange) (WinDanesz)
WizardryUtils from now will only attach its dynamic/summoned item capability to items that are actually used by dynamic conjuration spells. This should fix many incompatibility/broken recipe issues. (WinDanesz)
Added the dusty casket item, it can contain a random (any) artefact (WinDanesz)
Bug Fixes
Fixed SpellCost attribute modifier not working with negative values (=cost reduction) .Fixes #15 (WinDanesz)
Attempt to fix format of attribute modifiers. Fixes #15 (WinDanesz)
Code Refactoring
the Dusty Spell Book now uses the standard tier weighting, previously it was returning high tier books too often (WinDanesz)
Commits
[CraftTweaker support] Added int getMetaData(String spell) getter for the ZenSpell class for Crafttweaker support, so that spells can be referenced by name in scripts. Fixes #20 (WinDanesz)
[CraftTweaker support] The spellcast events in CraftTweaker are now cancellable. Fixes #19 (WinDanesz)