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Releases: WinDanesz/WizardryUtils

v1.3.1

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@github-actions github-actions released this 27 Oct 22:55

Features

  • Added new ZenScript spell type: Area effect spell. You can define custom spells with WizardryUtils that affect an area where the caster points. The spell can cause 1 or more potion effects to targets (can be enemies only / allies only / allies + player only). The area effect duration and the potion effect duration can be separately configured. This means you could create spells such as an area of Poison that lasts e.g. 30 seconds, but only applies 1 second of the Poison effect, or you can reverse it, making it an instant cast that applies a lasting effect. Mod potions are also supported. See the git repository for an example (WinDanesz)

Bug Fixes

  • Fixed minion and buff spells not working with modded entities and potions (WinDanesz)

v1.2.3

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@github-actions github-actions released this 12 May 19:34

Features

  • Added MinionDeathEvent for temporary minions (WinDanesz)

Bug Fixes

Documentation

v1.2.2

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@github-actions github-actions released this 16 Mar 15:06

Bug Fixes

  • EntityAIMinionOwnerHurtTarget and EntityAIMinionOwnerHurtByTarget works with ISummonedCreature mobs (WinDanesz)

Documentation

v1.2.1

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@github-actions github-actions released this 05 Mar 17:33
521e37a

Bug Fixes

Documentation

v1.2.0

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@github-actions github-actions released this 27 Jan 23:37

Features

  • Implemented potency, cost, duration, blast, range and cooldown attribute modifiers for each element. These can be applied to any handheld/armor/bauble items. They are named as attribute.name.wizardryutils. (e.g.: attribute.name.wizardryutils.SorcerySpellRange) (WinDanesz)

Bug Fixes

  • Fixed attribute lang keys (WinDanesz)
  • WizardryUtils from now will only attach its dynamic/summoned item capability to items that are actually used by dynamic conjuration spells. This should fix many incompatibility/broken recipe issues. (WinDanesz)

v1.1.4

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@github-actions github-actions released this 31 Dec 22:54

Features

  • Added the dusty casket item, it can contain a random (any) artefact (WinDanesz)

Bug Fixes

  • Fixed SpellCost attribute modifier not working with negative values (=cost reduction) .Fixes #15 (WinDanesz)
  • Attempt to fix format of attribute modifiers. Fixes #15 (WinDanesz)

Code Refactoring

  • the Dusty Spell Book now uses the standard tier weighting, previously it was returning high tier books too often (WinDanesz)

Commits

  • [CraftTweaker support] Added int getMetaData(String spell) getter for the ZenSpell class for Crafttweaker support, so that spells can be referenced by name in scripts. Fixes #20 (WinDanesz)
  • [CraftTweaker support] The spellcast events in CraftTweaker are now cancellable. Fixes #19 (WinDanesz)

v1.1.3

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@github-actions github-actions released this 20 Nov 19:33

Bug Fixes

  • Some fixes to the wiki page generator format (WinDanesz)

Commits

  • Loot condition for artefacts in the baubles slots (WinDanesz)
  • Dusty item variants for artefacts and spell books (WinDanesz)

v1.1.2

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@github-actions github-actions released this 18 Nov 17:33

Bug Fixes

  • Added missing language key for Spell Range attribute modifier. Fixes #12 (WinDanesz)

Documentation

Builds

Continuous Integration

  • Added back project relations to workflow. Fixes #9 (WinDanesz)

Commits

  • Wiki page generator snippets for spell summary page, spell details page and artefact summary page (WinDanesz)

v1.1.1

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@github-actions github-actions released this 30 Oct 00:24

Features

Documentation

Continuous Integration

  • Updated release process with automated versioning (WinDanesz)

v1.1.0

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@github-actions github-actions released this 04 Oct 20:13