Fix Steam download failures and dead Retry/Resume#623
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maxjivi05
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Jul 13, 2026
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- Handle downloadApp() null returns in startQueued: requeue when AppInfo isn't loaded yet, otherwise mark the record FAILED instead of leaving it wedged in DOWNLOADING (which blocked the slot and made Retry a no-op)
- Let resume() requeue DOWNLOADING records with no live transfer via new Dispatcher.isTransferActive, unwedging already-stuck downloads
- Tick the download queue after Steam logon so requeued records start
- Refresh manifest request codes right before each depot's manifest fetch (Steam rotates them ~every 5 min, so codes pre-resolved at download start expired for later depots of multi-depot games, causing 401 manifest fetch failures)
- Keep resume state on transient download failures so Retry continues from the same offset instead of restarting
- Handle downloadApp() null returns in startQueued: requeue when AppInfo isn't loaded yet, otherwise mark the record FAILED instead of leaving it wedged in DOWNLOADING (which blocked the slot and made Retry a no-op) - Let resume() requeue DOWNLOADING records with no live transfer via new Dispatcher.isTransferActive, unwedging already-stuck downloads - Tick the download queue after Steam logon so requeued records start - Refresh manifest request codes right before each depot's manifest fetch (Steam rotates them ~every 5 min, so codes pre-resolved at download start expired for later depots of multi-depot games, causing 401 manifest fetch failures) - Keep resume state on transient download failures so Retry continues from the same offset instead of restarting
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