v1.2.2
Feature: Persistent Settings
Project Punch will now write a tiny settings file to your SD card that will persist your most recent menu state. This means that you will no longer have to set the same settings every session!
Some things to note:
- CPU players have some player specific settings automatically disabled, and they won't switch back when a human plugs into that slot.
- This settings file only saves when games end. This means that if you close dolphin or turn off your console, settings won't be saved.
Feature: Adjustable Shield Pressure Gap Tolerance
Have you ever labbed a sequence that has a tiny gap, but you only care about the advantage of the move at the end of the sequence? Now you can set the on-shield popup to require the opponent to be actionable for a small configurable number of frames before it shows you the popup. The best value will likely be specific to the character or tech in question, although the default value should be passable. This also fixes issue #3 , which was when shieldstun ran out and was re-applied on the same frame, a 0 frame gap.
Bugfix: Positive moves become VERY positive
There was an edgecase where if an attacker becomes actionable and hits the defender again, the attacker would have been considered actionable after the first move, but the defender wasn't actionable until after the second move. This cropped up around Lucas using mag dair (with a hilarious displayed advantage of +25), but it is feasible to set up for other characters and should be fixed.
Bugfix: Auto training menu opening
Previously, the L+R+Dpad Up menu opened by default in training mode, and did not in VS mode, with the behavior flipping if L or R are held down. Last version broke this for silly reasons and should now be fixed. (issue #2)