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Void Stranger Vita v2.0

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@WolffsRoom WolffsRoom released this 05 Oct 00:16
· 1 commit to main since this release
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This release consolidates the largest set of Vita-specific fixes and usability improvements since the first public build.

Highlights

  • Corrected the v2.0 patcher baseline to the known-good v1.3-3 data-fix data.win; the generated file is now byte-identical to that reference build.
  • The Brazilian Portuguese files used by the patcher are also pinned to the v1.3-3 Languages/PTBR reference.
  • New Sera-style installation assistant shown before the normal loading flow when required game data is missing.
  • The assistant now searches ux0:data/voidstranger/ recursively, including subfolders, for the required files:
    • data.win
    • audiogroup1.dat
    • audiogroup2.dat
    • voidstranger_data.csv
  • If every missing required file is found exactly once but in the wrong folder, Sera asks whether the Vita should organize them automatically.
  • Choosing Yes safely moves the unambiguous required files into ux0:data/voidstranger/ and revalidates the structure before continuing.
  • Choosing No leaves all files untouched, shows a short farewell, fades to black and exits cleanly.
  • Duplicate/ambiguous layouts are never overwritten or modified automatically; the user is asked to review them manually.
  • Accidentally renamed GameMaker data files such as dataa.win are detected by their FORM header, normalized to data.win, and then checked against the expected v2.0 SHA-256 (841211AE9B699589461F27F0B4AFD6F95551F1D51D94AA4447D20B887EF9C50A).
  • If game data is genuinely missing, the assistant explains the requirement for a legitimate Steam copy, points to the Vita Patcher, shows a QR code for the project, reminds the user where the generated files belong, then fades out and exits.
  • Sera dialogue now renders character-by-character with Alkhemikal, matching the original text-speed cadence and comma pause behavior.
  • The large Sera portrait is rendered at 288x288 (+50% over the previous presentation), using neutral, happy after a successful automatic fix, and sigh after negative/manual-review responses.
  • The original snd_lev.wav asset remains packaged, but the pre-data voice backend is still under validation; the assistant no longer allows audio initialization to block or crash the repair flow.
  • Native PS Vita package version updated to 02.00.
  • Added a 30-entry trophy catalog, in-game trophy browser, unlock notifications and native trophy integration through VSTR00001_00.
  • Added contextual front-touch support for menus, trophy browsing and the fruit/orange confirm interaction without replacing the physical Vita controls.
  • Void Stranger Vita Patcher v2.0 rebuilt from the current Vita data patch and validated against an original Steam 1.1.3 installation.

Other accumulated v2.0 improvements

  • native H.264/AAC startup video playback with a skippable long intro and fade-out;
  • corrected Vita controller/gamepad path and Vita/PS4-style control reference;
  • native PS Vita trophies (VSTR00001_00);
  • improved loading presentation and first-boot cache generation flow;
  • BC3/RGBA4444 runtime texture cache generation and invalidation;
  • room/semantic texture preloading and safer texture eviction;
  • graphics options for VSync, FPS mode, brightness, stretch screen and palette/tone;
  • fixes for room fades, menu backdrops, Memories album rendering, hidden-card fog and other room-specific issues;
  • English, Finnish, Spanish, French, Italian and Brazilian Portuguese support.

Installation

  1. Install the required Vita plugins/libraries listed in the README.
  2. Run VoidStrangerVitaPatcher.exe from Void.Stranger.Vita.Patcher.v2.0.zip against an unmodified Void Stranger 1.1.3 Steam installation.
  3. Copy the generated voidstranger folder to ux0:data/ on the PS Vita.
  4. Install VoidStranger-v2.0.vpk with VitaShell.
  5. Start the game and allow the Vita to build its texture cache on first boot.

Do not reuse old pvr/ or texture-cache/ folders from previous builds.

Special thanks

Special thanks to distheusurper2 for the enormous amount of testing, detailed issue reports, patience and kindness throughout development. Many of the improvements in this release were only possible because of that effort. This project is as much his as mine, even if he would rather not take the credit.

Legal

This release does not include the complete commercial Void Stranger game data. A legitimate Steam copy of Void Stranger 1.1.3 is required.