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OpenIK 0.9.0
This will be the final pre-release before the full OpenIK 1.0 release! (Which will include Humanoid IK tools)
New
- Multi FABRIK solver: solve several chains that share joints as one tree. Branches can turn together (Rigid junction) or each turn on its own pivot (Point junction).
- Two Bone IK solver: a fast solver for arms and legs, with end rotation to match a target or plant a foot on a surface.
- Poles for all solvers: make bones bend toward a pole target.
Samples
- New Multi FABRIK Chains scene with a rigid and a point junction example.
Turn off Gizmos in the Scene view for much better performance!
Breaking change
- Target, Joints, Poles, and Tolerance moved from
OpenIKSolverBasetoSingleChainSolverBase. Scripts that read them through anOpenIKSolverBasereference need to useSingleChainSolverBaseinstead. Saved scenes keep their settings.
Docs
- Rewritten for the essentials and better readability.
Install: https://github.com/WouterApts/openik-unity.git#v0.9.0. See the CHANGELOG for full
details.