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OpenIK 0.9.0

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@WouterApts WouterApts released this 20 Oct 20:05
· 4 commits to main since this release

OpenIK 0.9.0

This will be the final pre-release before the full OpenIK 1.0 release! (Which will include Humanoid IK tools)

New

  • Multi FABRIK solver: solve several chains that share joints as one tree. Branches can turn together (Rigid junction) or each turn on its own pivot (Point junction).
  • Two Bone IK solver: a fast solver for arms and legs, with end rotation to match a target or plant a foot on a surface.
  • Poles for all solvers: make bones bend toward a pole target.

Samples

  • New Multi FABRIK Chains scene with a rigid and a point junction example.
    Turn off Gizmos in the Scene view for much better performance!

Breaking change

  • Target, Joints, Poles, and Tolerance moved from OpenIKSolverBase to SingleChainSolverBase. Scripts that read them through an OpenIKSolverBase reference need to use SingleChainSolverBase instead. Saved scenes keep their settings.

Docs

  • Rewritten for the essentials and better readability.

Install: https://github.com/WouterApts/openik-unity.git#v0.9.0. See the CHANGELOG for full
details.