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wulfic edited this page Jul 28, 2026 · 1 revision

Skills

24 skills21 primary skills that earn XP directly, and 3 child skills whose level is the average of their parents and which earn no XP of their own.

Category Skills
Gathering Mining, Woodcutting, Herbalism, Excavation, Fishing
Combat Swords, Axes, Unarmed, Archery, Crossbows, Tridents, Maces, Spears, Taming
Movement Parkour, Swimming, Flying
Misc Stealth, Unarmored, Repair, Alchemy
Child Agility, Salvage, Smelting

Your power level is the sum of all skill levels.

⚠️ Read this before the tables

The eight "Limit Break" sub-skills do nothing. ArcheryLimitBreak, AxesLimitBreak, CrossbowsLimitBreak, MacesLimitBreak, SpearsLimitBreak, SwordsLimitBreak, TridentsLimitBreak and UnarmedLimitBreak exist as enum constants, appear on the /mcstats screen, and have full rank ladders in skillranks.yml and advanced.yml — and not one line of code reads them. They were dropped during the port. They are listed below marked ❌ so you don't waste time levelling toward them.


Child skills

A child skill has no save key and earns no XP. Its level is recomputed from its parents every time your profile loads. You cannot /addlevels or /addxp one — grant to the parents.

Child skill Level is the average of
Agility Parkour + Swimming + Flying
Salvage Repair + Fishing
Smelting Mining + Repair

Because it's a mean, Agility 1000 requires 1000 in all three parents. 1000 Flying on its own is Agility 333. That's deliberate: Agility's perks are an all-rounder's reward, not a specialist's.


Gathering

Mining

Earn XP by mining ore and stone. Super ability: Super Breaker.

Sub-skill Ranks Effect
Super Breaker 1 Speed boost + triple-drop chance. Super ability.
Double Drops 1 Skilfully mine double the loot.
Mother Lode 1 Masterfully mine triple the loot.
Blast Mining 8 Bonuses to mining with TNT. Detonate with flint & steel.
Bigger Bombs 1 Increases TNT explosion radius.
Demolitions Expertise 1 Decreases damage taken from TNT explosions.

Woodcutting

Earn XP by chopping logs. Super ability: Tree Feller.

Sub-skill Ranks Effect
Tree Feller 1 Fells a whole tree at once. Super ability.
Harvest Lumber 1 Skilfully extract up to double the lumber.
Clean Cuts 1 Masterfully extract up to triple the lumber.
Leaf Blower 1 Blow away leaves.
Knock on Wood 2 Find additional goodies when using Tree Feller.

Herbalism

Earn XP by harvesting crops and plants. Super ability: Green Terra.

Sub-skill Ranks Effect
Green Terra 1 Triple drops, boosts Green Thumb. Super ability.
Green Thumb 4 Auto-replants crops when harvesting with a hoe.
Double Drops 1 Skilfully harvest double the loot.
Verdant Bounty 1 Masterfully harvest triple the loot.
Farmer's Diet 5 Improves hunger restored from farmed foods.
Hylian Luck 1 Sword-breaking flowers, bushes, saplings and flower pots can turn up rare treasure instead of the normal drop.
Shroom Thumb 1 Spread mycelium to dirt & grass.

Note: harvesting crops from horseback pays no XP (Skills.Herbalism.Prevent_AFK_Leveling, shipped on). This is an anti-AFK gate, not a bug.

Excavation

Earn XP by digging dirt, sand, gravel and clay. Super ability: Giga Drill Breaker.

Sub-skill Ranks Effect
Giga Drill Breaker 1 3× drop rate, 3× XP, speed boost. Super ability.
Archaeology 8 Unearth treasure while digging; higher levels also turn up experience orbs.

Fishing

Earn XP by fishing.

Sub-skill Ranks Effect
Treasure Hunter 8 Fish up miscellaneous treasure.
Magic Hunter 1 Fish up enchanted items and enchanted books.
Shake 8 Shake items off a hooked mob or player with the rod.
Master Angler 8 Fish bite more frequently; better from a boat.
Fisherman's Diet 5 Improves hunger restored from fished foods.
Ice Fishing 1 Fish in icy biomes.

Fishing has an overfishing punishment: casting repeatedly into the same small patch of water eventually stops paying and warns you. Move the boat.


Combat

Combat XP is paid per hit, not per kill. See XP and Levelling.

Swords

Super ability: Serrated Strikes.

Sub-skill Ranks Effect
Serrated Strikes 1 AoE damage with a chance to apply Rupture. Super ability.
Rupture 4 Damage-over-time that ends in an explosion if not reapplied within 5 s.
Counter Attack 1 Reflect a portion of damage back when attacked.
Stab 2 Bonus damage on hit.
Swords Limit Break Not implemented.

Axes

Super ability: Skull Splitter.

Sub-skill Ranks Effect
Skull Splitter 1 AoE damage. Super ability.
Critical Strikes 1 Double damage.
Axe Mastery 4 Bonus damage.
Armor Impact 20 Strike hard enough to damage the target's armour.
Greater Impact 1 Bonus damage to unarmoured foes.
Axes Limit Break Not implemented.

Unarmed

Fighting with an empty hand. Super ability: Berserk. (Not to be confused with Unarmored, which is about wearing no armour.)

Sub-skill Ranks Effect
Berserk 1 +50 % damage, breaks weak materials. Super ability.
Disarm 1 Knock the item out of a foe's hand.
Iron Grip 1 Prevents you from being disarmed.
Steel Arm Style 20 Hardens your arm over time — flat bonus damage.
Arrow Deflect 1 Deflect incoming arrows.
Block Cracker 1 Break rock with your fists.
Unarmed Limit Break Not implemented.

Archery

Sub-skill Ranks Effect
Skill Shot 20 Increases bow damage.
Daze 1 Disorients foes and deals extra damage.
Arrow Retrieval 1 Chance to retrieve arrows from corpses.
Archery Limit Break Not implemented.

Crossbows

Sub-skill Ranks Effect
Powered Shot 20 Increases crossbow damage.
Trick Shot 3 Ricochet arrows off steep angles.
Crossbows Limit Break Not implemented.

Tridents

Sub-skill Ranks Effect
Impale 10 Increases trident damage.
Tridents Limit Break Not implemented.

Maces

Sub-skill Ranks Effect
Crush 4 Bonus damage.
Cripple 4 Chance to cripple your target.
Maces Limit Break Not implemented.

Spears

Sub-skill Ranks Effect
Spear Mastery 8 Bonus damage.
Momentum 10 Chance of a short movement-speed burst on attack.
Spears Limit Break Not implemented.

Spears has no super ability. The sub-skill depends on a custom item and a spear damage type that do not exist in 1.21.11.

Taming

Earn XP by taming animals and fighting alongside your wolves.

Sub-skill Ranks Effect
Call of the Wild 1 Summon an animal to your side. Sneak + left-click a block holding the summon item.
Beast Lore 1 Whack a wolf or ocelot with a bone to inspect it.
Gore 1 Critical strike that applies Rupture.
Sharpened Claws 1 Damage bonus for your wolves.
Thick Fur 1 Damage reduction + fire resistance.
Shock Proof 1 Explosive damage reduction.
Holy Hound 1 Healed by magic & poison instead of harmed.
Fast Food Service 1 Chance for wolves to heal on attack.
Environmentally Aware 1 Cactus/lava phobia, fall-damage immunity.
Pummel 1 Wolves have a chance to knock foes back.

Movement

Three skills, one per medium you travel through. They exist to feed Agility and carry almost no perks of their own — the perks all live on Agility.

Movement XP is speed-normalised: you're paid per second of travel with each tick's distance clamped at the medium's reference speed. Going faster than the reference pays nothing extra. Full explanation on Movement Skills.

Parkour

Earn XP by sprinting on land. Falling, rolling and dodging pay into Parkour too.

Sub-skill Ranks Effect
Snow Walker 1 Cross powder snow without sinking into it. Unlocks at Parkour 100 (RetroMode).

Snow Walker is deliberately parented to Parkour rather than Agility, so you earn it by running and jumping — not by a swimmer and a flier dragging the three-skill average up.

Swimming

Earn XP by swimming. No sub-skills of its own.

Flying

Earn XP by elytra gliding. No sub-skills of its own.


Misc

Stealth

New in this port. Earn XP by sneaking under your own power. Super ability: Smoke Bomb. Full page: Stealth.

Sub-skill Ranks Effect
Padfoot 1 Sneak almost as fast as you walk.
Assassin 1 Backstab — far greater damage while sneaking, if you haven't been hit recently.
Smoke Bomb 1 Vanish. Super ability, triggered by holding gunpowder and right-clicking.

Unarmored

New in this port. Earn XP by taking damage with every armour slot empty. Full page: Unarmored.

Sub-skill Ranks Effect
Iron Skin 4 Real armour points while wearing nothing — leather (7) → gold (11) → iron (15) → diamond (20).
Thorny Skin 1 Reflect a small sting back at melee attackers.

Repair

Earn XP by repairing tools and armour on an anvil (an iron block by default).

Sub-skill Ranks Effect
Repair Mastery 1 Increased repair amount.
Super Repair 1 Chance of double effectiveness.
Arcane Forging 8 Repair magic items without destroying the enchantments.

⚠️ Without an Arcane Forging rank, repairing an enchanted item strips every enchantment. In RetroMode that means below Repair 100. This is faithful to upstream mcMMO and is not a bug — but it will absolutely eat your good pickaxe if you don't know about it.

Material tiers (stone/gold/iron/diamond repair) unlock at increasing Repair levels.

Alchemy

Earn XP by brewing potions.

Sub-skill Ranks Effect
Catalysis 1 Increases brewing speed — up to 4× faster at max level.
Concoctions 8 Brew potions with more ingredients.

Concoctions tier gating is not implemented. The custom-ingredient tree in potions.yml loads, but the level gate that should restrict which tier you can brew has no seam in 1.21.11 to hook.


Child skills

Agility (child)

Level = mean of Parkour + Swimming + Flying. Earns no XP itself, but owns ten sub-skills — the largest sub-skill set in the mod. Super ability: Second Wind.

Full page: Movement Skills.

Sub-skill Ranks Effect
Dodge 1 Halve incoming attack damage.
Roll 1 Land strategically to avoid fall damage (Graceful Roll is twice as effective).
Fleet Footed 3 Move faster through whatever you're travelling through. Rank 1 = land, 2 = water, 3 = air.
Athlete 1 Sprinting costs less hunger.
Smash 1 Sprint attacks hit harder and send targets flying.
Lead Lungs 1 Hold your breath far longer underwater.
Glide 1 Descend more slowly while gliding.
Lake Raider 1 Underwater digging turns up treasure.
Solar Wings 1 A worn elytra slowly mends in daylight.
Second Wind 3 Lunge, surge or soar. Super ability, triggered by holding a feather and right-clicking. Rank 1 = land, 2 = water, 3 = air.

Salvage (child)

Level = mean of Repair + Fishing. Salvage items back into their materials at a gold block.

Sub-skill Ranks Effect
Scrap Collector 8 Recover materials from an item; a perfect salvage depends on skill and luck.
Arcane Salvage 8 Extract enchantments from items into books.

Smelting (child)

Level = mean of Mining + Repair. Applies while smelting in a furnace.

Sub-skill Ranks Effect
Second Smelt 1 Double the resources gained from smelting.
Fuel Efficiency 3 Increases the burn time of furnace fuel.
Understanding the Art 8 Boosts the vanilla XP a furnace drops.

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