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Super Abilities

wulfic edited this page Jul 28, 2026 · 1 revision

Super Abilities

Super abilities are the timed, on-demand bursts each skill builds toward. There are two ways to trigger one.


The classic two-step gesture

Most abilities use mcMMO's traditional ready → activate gesture:

  1. Ready — hold the skill's tool and right-click (on an activatable block, or in the air). You get the "you ready your tool" message and a short arming window.
  2. Activateleft-click a block the ability affects while the tool is readied.
Ability Skill Tool Effect
Super Breaker Mining Pickaxe Speed boost + triple-drop chance on ore.
Giga Drill Breaker Excavation Shovel 3× drop rate, 3× XP, speed boost.
Tree Feller Woodcutting Axe Fells a whole tree at once.
Green Terra Herbalism Hoe Triple drops, boosts Green Thumb.
Berserk Unarmed Empty hand +50 % damage, breaks weak materials.
Serrated Strikes Swords Sword AoE damage with a chance to apply Rupture.
Skull Splitter Axes Axe AoE damage.

The three combat abilities (Serrated Strikes, Skull Splitter, Berserk) also arm on a right-click, then fire on your next hit rather than on a block.

Blast Mining

The odd one out. Right-click TNT with the detonator — flint & steel by default (Skills.Mining.Detonator_Name).

Blast Mining shares Mining with Super Breaker, so it has its own cooldown (60 s, versus 240 s for everything else) and does not count as Mining's headline ability on the /mcstats screen.

Call of the Wild

Taming's ability, and a different gesture again: sneak + left-click a block while holding the summon item.

Sneak-left-clicking air is the one gesture in the mod that isn't wired — Fabric has no left-click-air callback. Aim at a block.


Item-triggered abilities

The two Pass-2 abilities are not gated on holding a tool. They fire immediately on right-click while holding a configured item, which is never consumed — there's no readying step and no arming window.

Ability Skill Trigger item Config key
Second Wind Agility FEATHER Skills.Agility.Second_Wind_Item
Smoke Bomb Stealth GUNPOWDER Skills.Stealth.Smoke_Bomb_Item

⚠️ The two items must differ from each other. Both actives listen on the same use-item event, so sharing an item fires one and prints the other's refusal message.

Second Wind

One ability, three bodies, dispatched on how you're moving — so from the player's seat it's simply "the Agility button", with one cooldown slot, one config block and one locale block.

Rank Unlocks (RetroMode) While… You get
1 250 sprinting a forward lunge — 6 blocks, 6 damage, 1.5 knockback
2 500 in water a water buff (amplifier 1)
3 750 gliding a 1.2× speed burst

Smoke Bomb

Vanilla Invisibility for 100 ticks (5 s), no firework, no particle burst. Unlocks at Stealth 250.

Remember that vanilla invisibility does not hide armour or held items.


Cooldowns and durations

config.ymlAbilities:

Abilities:
    Enabled: true
    Messages: true
    Activation:
        Only_Activate_When_Sneaking: false
    Cooldowns:
        Berserk: 240
        Blast_Mining: 60
        Giga_Drill_Breaker: 240
        Green_Terra: 240
        Second_Wind: 240
        Serrated_Strikes: 240
        Skull_Splitter: 240
        Smoke_Bomb: 240
        Super_Breaker: 240
        Tree_Feller: 240
    Max_Seconds:
        # 0 = no cap; duration scales with skill level
        Berserk: 0
        # ... one per ability
    Limits:
        Tree_Feller_Threshold: 1000
    Tools:
        # Extra durability used while an ability is active. 0 to disable.
        Durability_Loss: 1
Knob What it does
Cooldowns.<Ability> Seconds before you can use it again.
Max_Seconds.<Ability> Caps how long it can run. 0 = uncapped, duration scales with skill level.
Only_Activate_When_Sneaking Require sneaking to ready an ability. Handy if you keep firing Super Breaker while building.
Tree_Feller_Threshold Maximum logs a single Tree Feller will drop.
Tools.Durability_Loss Extra durability consumed while an ability is active.

Unlock levels live in skillranks.yml. With RetroMode on (the default) they're all ×10, so rank 1 of most super abilities is skill level 50, not 5.


Turning them off

  • /mcability — toggles readying and activation for you, right now. The build-mode switch.
  • /mcrefresh — clears all your cooldowns and cancels any active ability.
  • Abilities.Enabled: false in config.yml — off globally.
  • coreskills.yml — disable an individual sub-skill, including a super ability, permanently.

Not implemented

Four SuperAbilityType constants are registered placeholders with no behaviour: Super Shotgun (Crossbows), and the Tridents, Maces and Spears abilities. Explosive Shot (Archery) is also not wired as a triggerable ability.

Spears' super ability is not coming — it depends on a custom item and a spear damage type that don't exist in 1.21.11.

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