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Super Abilities
Super abilities are the timed, on-demand bursts each skill builds toward. There are two ways to trigger one.
Most abilities use mcMMO's traditional ready → activate gesture:
- Ready — hold the skill's tool and right-click (on an activatable block, or in the air). You get the "you ready your tool" message and a short arming window.
- Activate — left-click a block the ability affects while the tool is readied.
| Ability | Skill | Tool | Effect |
|---|---|---|---|
| Super Breaker | Mining | Pickaxe | Speed boost + triple-drop chance on ore. |
| Giga Drill Breaker | Excavation | Shovel | 3× drop rate, 3× XP, speed boost. |
| Tree Feller | Woodcutting | Axe | Fells a whole tree at once. |
| Green Terra | Herbalism | Hoe | Triple drops, boosts Green Thumb. |
| Berserk | Unarmed | Empty hand | +50 % damage, breaks weak materials. |
| Serrated Strikes | Swords | Sword | AoE damage with a chance to apply Rupture. |
| Skull Splitter | Axes | Axe | AoE damage. |
The three combat abilities (Serrated Strikes, Skull Splitter, Berserk) also arm on a right-click, then fire on your next hit rather than on a block.
The odd one out. Right-click TNT with the detonator — flint & steel by default (Skills.Mining.Detonator_Name).
Blast Mining shares Mining with Super Breaker, so it has its own cooldown (60 s, versus 240 s for everything else) and does not count as Mining's headline ability on the /mcstats screen.
Taming's ability, and a different gesture again: sneak + left-click a block while holding the summon item.
Sneak-left-clicking air is the one gesture in the mod that isn't wired — Fabric has no left-click-air callback. Aim at a block.
The two Pass-2 abilities are not gated on holding a tool. They fire immediately on right-click while holding a configured item, which is never consumed — there's no readying step and no arming window.
| Ability | Skill | Trigger item | Config key |
|---|---|---|---|
| Second Wind | Agility | FEATHER |
Skills.Agility.Second_Wind_Item |
| Smoke Bomb | Stealth | GUNPOWDER |
Skills.Stealth.Smoke_Bomb_Item |
⚠️ The two items must differ from each other. Both actives listen on the same use-item event, so sharing an item fires one and prints the other's refusal message.
One ability, three bodies, dispatched on how you're moving — so from the player's seat it's simply "the Agility button", with one cooldown slot, one config block and one locale block.
| Rank | Unlocks (RetroMode) | While… | You get |
|---|---|---|---|
| 1 | 250 | sprinting | a forward lunge — 6 blocks, 6 damage, 1.5 knockback |
| 2 | 500 | in water | a water buff (amplifier 1) |
| 3 | 750 | gliding | a 1.2× speed burst |
Vanilla Invisibility for 100 ticks (5 s), no firework, no particle burst. Unlocks at Stealth 250.
Remember that vanilla invisibility does not hide armour or held items.
config.yml → Abilities:
Abilities:
Enabled: true
Messages: true
Activation:
Only_Activate_When_Sneaking: false
Cooldowns:
Berserk: 240
Blast_Mining: 60
Giga_Drill_Breaker: 240
Green_Terra: 240
Second_Wind: 240
Serrated_Strikes: 240
Skull_Splitter: 240
Smoke_Bomb: 240
Super_Breaker: 240
Tree_Feller: 240
Max_Seconds:
# 0 = no cap; duration scales with skill level
Berserk: 0
# ... one per ability
Limits:
Tree_Feller_Threshold: 1000
Tools:
# Extra durability used while an ability is active. 0 to disable.
Durability_Loss: 1| Knob | What it does |
|---|---|
Cooldowns.<Ability> |
Seconds before you can use it again. |
Max_Seconds.<Ability> |
Caps how long it can run. 0 = uncapped, duration scales with skill level. |
Only_Activate_When_Sneaking |
Require sneaking to ready an ability. Handy if you keep firing Super Breaker while building. |
Tree_Feller_Threshold |
Maximum logs a single Tree Feller will drop. |
Tools.Durability_Loss |
Extra durability consumed while an ability is active. |
Unlock levels live in skillranks.yml. With RetroMode on (the default) they're all ×10, so rank 1 of most super abilities is skill level 50, not 5.
-
/mcability— toggles readying and activation for you, right now. The build-mode switch. -
/mcrefresh— clears all your cooldowns and cancels any active ability. -
Abilities.Enabled: falseinconfig.yml— off globally. -
coreskills.yml— disable an individual sub-skill, including a super ability, permanently.
Four SuperAbilityType constants are registered placeholders with no behaviour: Super Shotgun (Crossbows), and the Tridents, Maces and Spears abilities. Explosive Shot (Archery) is also not wired as a triggerable ability.
Spears' super ability is not coming — it depends on a custom item and a spear damage type that don't exist in 1.21.11.
mcMMO-SP — a single-player Fabric port of mcMMO by nossr50 and the mcMMO team. Licensed GPL-3.0-only.
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