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PORTHEON 3.3
PORTHEON 3.3
PORTHEON is a launcher for the PC ports of EA SPORTS UFC 1, 2, 3, 4, UFC 5 and UFC Undisputed 3, created and maintained by Marcelo Miyake (XAndromedaXR). No game files are included: you need your own copy of each game.
- 💬 Discord: https://discord.gg/2qB2NcgjD
- 📺 YouTube: https://www.youtube.com/watch?v=pjO5Du3rbJQ
- 💚 Support the project (early access to UFC 6): https://apoia.se/portheon
(Versão em português logo abaixo.)
Download
| File | For |
|---|---|
PORTHEON-3.3-Windows-x64.zip |
Windows 10/11 |
PORTHEON-3.3-Linux-x64.tar.gz |
Linux and Steam Deck (Wine / Proton, experimental) |
SHA256SUMS.txt |
checksums (the auto-updater checks them) |
On 3.2.2 or newer, PORTHEON updates itself when you open it.
How to install
- Extract the zip into a new, empty folder (never over an older version).
- Open
PORTHEON.exe. On Linux / Steam Deck, runportheon.sh. - Pick a game on the left, click Browse and choose the game folder.
- Click PLAY. PORTHEON sets everything up for your PC by itself.
| Game | What you need | Port |
|---|---|---|
| EA SPORTS UFC (2014) | CUSA00222, update 1.08 |
native PC port |
| EA SPORTS UFC 2 | CUSA01968, update 1.13 |
native PC port |
| EA SPORTS UFC 3 | CUSA06534, update 1.14 |
native PC port |
| EA SPORTS UFC 4 | CUSA14209 or CUSA14204, update 28.00 |
native PC port |
| EA SPORTS UFC 5 | PPSA03541 (tested with v01.031) |
PC port (engine UFC 5.exe) |
| UFC Undisputed 3 (Xbox 360) | the game folder (with Xenia Canary and default.xex) |
PC port (started by UFCU3.exe) |
What's new in 3.3
UFC Undisputed 3 (new in the library)
- UFC Undisputed 3 (Xbox 360) is now in PORTHEON. Pick the game folder and press PLAY: the game starts straight away, fullscreen, with "UFC Undisputed 3" as the window name.
- Offline or Online mode: Offline for Career, CAF and fights; Online opens the game's online launcher.
- Settings in PORTHEON: internal resolution (automatic by graphics card: 2560x1440 on 8 GB cards or more, up to 4K), Direct3D 12 or Vulkan, 60 FPS with VSync, AMD FSR 1.0 / CAS, FXAA, 16x texture filtering, fullscreen, vibration, keyboard and audio.
UFC 5
- Back in the library (3.2.4 had it locked as "in development").
- Back on the steadier engine, the one of 3.0 to 3.2.3. The window is just "UFC 5".
- Fixed setup for everyone: 120 FPS, Immediate, 16 shader threads (at most the CPU's threads minus 2), X3D mode, console math, priority, dedicated GPU, Performance shaders.
- More FPS in menus and fights: linear-image readback is off. It made the GPU re-read memory on every submit and cost a lot of FPS.
- Fewer freezes while the shader cache is built.
- Whole fight going black with tattooed fighters (only the HUD left): the engine now handles invalid shader values the way the PS5 GPU does.
- No more colored bands/artifacts: frame generation is off for everyone (it can be turned on in PORTHEON, experimental).
- The first 2 or 3 fights after updating are slow while the shader cache is rebuilt. After that the speed comes back.
UFC 1 to 4
- UFC 4 drooping mouth fixed, and UFC 4 runs without the other community patches. UFC 2 and UFC 3 keep theirs (crowd, motion blur, face fix).
- UFC 4 at 2K/4K working (without the PS4 Pro mode that stopped GPUs, code 23).
- UFC 2 and 3 Career crash fixed (UFC 3 after the second belt, UFC 2 with code 3).
- Code 23: the next PLAY goes back to the safest setup by itself (1080p, 60 FPS, no FSR, no PS4 Pro mode).
- Safer automatic setup for everyone: 60 FPS, 720p without FSR on very weak PCs.
Online with a friend (UFC 1 to 4, Parsec)
- Install Parsec (free, https://parsec.app) on both PCs.
- You (host): in PORTHEON pick the UFC, turn on Parsec mode (online host) under GAMEPLAY and press PLAY.
- In Parsec, share your PC with your friend: their controller becomes Player 2.
Error codes
- Code 23