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PORTHEON 3.3

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@XAndromedaXR XAndromedaXR released this 22 Oct 00:21
d3b2770

PORTHEON 3.3

PORTHEON is a launcher for the PC ports of EA SPORTS UFC 1, 2, 3, 4, UFC 5 and UFC Undisputed 3, created and maintained by Marcelo Miyake (XAndromedaXR). No game files are included: you need your own copy of each game.

(Versão em português logo abaixo.)

Download

File For
PORTHEON-3.3-Windows-x64.zip Windows 10/11
PORTHEON-3.3-Linux-x64.tar.gz Linux and Steam Deck (Wine / Proton, experimental)
SHA256SUMS.txt checksums (the auto-updater checks them)

On 3.2.2 or newer, PORTHEON updates itself when you open it.

How to install

  1. Extract the zip into a new, empty folder (never over an older version).
  2. Open PORTHEON.exe. On Linux / Steam Deck, run portheon.sh.
  3. Pick a game on the left, click Browse and choose the game folder.
  4. Click PLAY. PORTHEON sets everything up for your PC by itself.
Game What you need Port
EA SPORTS UFC (2014) CUSA00222, update 1.08 native PC port
EA SPORTS UFC 2 CUSA01968, update 1.13 native PC port
EA SPORTS UFC 3 CUSA06534, update 1.14 native PC port
EA SPORTS UFC 4 CUSA14209 or CUSA14204, update 28.00 native PC port
EA SPORTS UFC 5 PPSA03541 (tested with v01.031) PC port (engine UFC 5.exe)
UFC Undisputed 3 (Xbox 360) the game folder (with Xenia Canary and default.xex) PC port (started by UFCU3.exe)

What's new in 3.3

UFC Undisputed 3 (new in the library)

  • UFC Undisputed 3 (Xbox 360) is now in PORTHEON. Pick the game folder and press PLAY: the game starts straight away, fullscreen, with "UFC Undisputed 3" as the window name.
  • Offline or Online mode: Offline for Career, CAF and fights; Online opens the game's online launcher.
  • Settings in PORTHEON: internal resolution (automatic by graphics card: 2560x1440 on 8 GB cards or more, up to 4K), Direct3D 12 or Vulkan, 60 FPS with VSync, AMD FSR 1.0 / CAS, FXAA, 16x texture filtering, fullscreen, vibration, keyboard and audio.

UFC 5

  • Back in the library (3.2.4 had it locked as "in development").
  • Back on the steadier engine, the one of 3.0 to 3.2.3. The window is just "UFC 5".
  • Fixed setup for everyone: 120 FPS, Immediate, 16 shader threads (at most the CPU's threads minus 2), X3D mode, console math, priority, dedicated GPU, Performance shaders.
  • More FPS in menus and fights: linear-image readback is off. It made the GPU re-read memory on every submit and cost a lot of FPS.
  • Fewer freezes while the shader cache is built.
  • Whole fight going black with tattooed fighters (only the HUD left): the engine now handles invalid shader values the way the PS5 GPU does.
  • No more colored bands/artifacts: frame generation is off for everyone (it can be turned on in PORTHEON, experimental).
  • The first 2 or 3 fights after updating are slow while the shader cache is rebuilt. After that the speed comes back.

UFC 1 to 4

  • UFC 4 drooping mouth fixed, and UFC 4 runs without the other community patches. UFC 2 and UFC 3 keep theirs (crowd, motion blur, face fix).
  • UFC 4 at 2K/4K working (without the PS4 Pro mode that stopped GPUs, code 23).
  • UFC 2 and 3 Career crash fixed (UFC 3 after the second belt, UFC 2 with code 3).
  • Code 23: the next PLAY goes back to the safest setup by itself (1080p, 60 FPS, no FSR, no PS4 Pro mode).
  • Safer automatic setup for everyone: 60 FPS, 720p without FSR on very weak PCs.

Online with a friend (UFC 1 to 4, Parsec)

  1. Install Parsec (free, https://parsec.app) on both PCs.
  2. You (host): in PORTHEON pick the UFC, turn on Parsec mode (online host) under GAMEPLAY and press PLAY.
  3. In Parsec, share your PC with your friend: their controller becomes Player 2.

Error codes

  • Code 23